Objects in Space
Released Mar 2019
Objects in Space is a retro space game centred on 2D point-and-click stealth action in a massive open world. Players have their own customisable ships and can meet people, become a trader, bounty hunter, explorer, scavenger or all of them at once.
51% positive · 620 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence
Where to buy
Steam $24.99
Can't confirm — worth a look
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Evaluation
Objects in Space launched into Early Access in June 2018 and reached its 1.0 release on March 1, 2019. The 1.0 launch post outlined a number of features the developers planned to add post-launch, including procedurally-generated derelicts, bounty hunters, extra multiplayer content, and more. Following 1.0, the team shipped a native Linux version on March 20, 2019, and continued with a series of feature and bug-fix patches through late March 2019.
The most significant signal for the game's current status is a developer update posted on October 4, 2019 — the last official communication from Flat Earth Games. That post linked to a discussion thread by developers Elissa and Leigh addressing the game's status directly. No further news posts, patches, or announcements have appeared since that date. The post-1.0 update cadence, which had been relatively active through March–April 2019, went completely silent after October 2019. None of the features promised in the 1.0 launch post (procedurally-generated derelicts, bounty hunters, expanded multiplayer) appear to have shipped as named updates in the news feed.
Given that the final developer communication on October 4, 2019 was a status update — the kind of post studios typically make when wrapping up or explaining a change in direction — and that no updates of any kind have appeared in the roughly six and a half years since, development has effectively concluded. The game appears to have reached the end of its active development cycle around October 2019, even though several of the originally promised post-launch features were not delivered.
Evidence
Developers Elissa and Leigh posted a status update about the current state of the game — the last official communication from the studio. No further posts, patches, or announcements have been made since this date.
Game officially reached 1.0, exiting Early Access with all major features and content described as complete at launch.
Media
Details
Developer
Publisher
505 Games
Achievements
—
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Playable
Players
Single-player · Multiplayer · Co-op · PvP
About this game
You've been detected…
Your ship is exposed…
An alarm blares…
“Torpedo incoming!”
Objects in Space is an open world 2D stealth-action space trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a ship’s captain, buying and selling wares in order to keep your bucket o' bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws.
A galaxy of characters await you in Objects in Space. The game focuses on a myriad of short stories rather than one main storyline with a hero’s journey, so it’s up to you how much or how little narrative you want in your game.
Combat in Objects sees ships treated more like Cold War submarines than WWII dogfighters. You’ll be running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies, but only for those players who seek it out. Combat-averse players can pay attention to the news and avoid pirate-heavy systems and choose not to explore the deadly uncharted areas of space where greater numbers of pirates lurk.
It’ll be up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have to, just floating with your current trajectory and speed hoping to avoid showing up on anyone else’s scanners as you traverse some of the most dangerous shipping lanes in space.
To make your money, there are over fifty employers and your reputation with each one will dictate how many passenger, cargo or bounty-hunting contracts are available to you. But be warned - failure to complete a contract might see your rep plummet with that employer. So when you get an SOS signal from a nearby ship but have a deadline to keep, what will you do?
Your ship is completely customisable down to the tiniest component of each module. If your battery dies, it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you bought a Connext Hap Node when the mechanic recommended a Xiao Sa brand model. Silly you.
You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space…
Features List:
Your ship is exposed…
An alarm blares…
“Torpedo incoming!”
Objects in Space is an open world 2D stealth-action space trading game set in Apollo – a huge cluster of star systems dozens of lightyears away from Earth. You are a ship’s captain, buying and selling wares in order to keep your bucket o' bolts afloat and stay one step ahead of pirates, organised criminals, corrupt governments and shady laws.
A galaxy of characters await you in Objects in Space. The game focuses on a myriad of short stories rather than one main storyline with a hero’s journey, so it’s up to you how much or how little narrative you want in your game.
Combat in Objects sees ships treated more like Cold War submarines than WWII dogfighters. You’ll be running silent, planning manoeuvres far ahead of time and engaging in deadly games of cat-and-mouse with nebulous enemies, but only for those players who seek it out. Combat-averse players can pay attention to the news and avoid pirate-heavy systems and choose not to explore the deadly uncharted areas of space where greater numbers of pirates lurk.
It’ll be up to you to keep your ship’s systems running as quietly as possible, going fully ‘dark’ if you have to, just floating with your current trajectory and speed hoping to avoid showing up on anyone else’s scanners as you traverse some of the most dangerous shipping lanes in space.
To make your money, there are over fifty employers and your reputation with each one will dictate how many passenger, cargo or bounty-hunting contracts are available to you. But be warned - failure to complete a contract might see your rep plummet with that employer. So when you get an SOS signal from a nearby ship but have a deadline to keep, what will you do?
Your ship is completely customisable down to the tiniest component of each module. If your battery dies, it’s your own fault. You decided to go with a cheap Ventarii battery in the first place, and it was out of your stubbornness that you bought a Connext Hap Node when the mechanic recommended a Xiao Sa brand model. Silly you.
You can play it safe in the central systems or design your ship with the ability to outrun, outfight or out-hide your opponents and make your fortune in the outer rims. But be careful! You are just as easily prey as predator in deep space…
Features List:
- Massive open world to explore full of NPCs to interact with
- Complex contract-based economic system with over 50 employers
- Time-based open world - opportunities, stories and events happen at certain times as well as certain places, so each play through will be different
- Tense submarine-influenced combat
- Fully customisable ships - design your vessel for combat, shipping, stealth and more
- Mostly avoidable combat for more pacifistic players
- A world of side quests - no single linear story players are required to follow
- Explore 12 hand-crafted populated star and 20 uncharted systems full of unknown threats and treasures
- Find derelict ships, wreckages, cargo pods and communication beacons adrift in space
- Be a trader, bounty hunter, explorer, pirate or all of them at the same time
- Sandbox mode - play the game without narrative content in an endless version of the game
- Scenarios - tense combat scenarios task the player with overcoming impossible odds and testing their skill
- Multi-player Scenarios - compete or cooperate in a variety of multiplayer modes and situations
- Build your own DIY controllers at home using Arduinos - anyone can construct their own ship bridge with physical switches and buttons with just a little bit of soldering know-how. Easy to learn and fun to do!
Last evaluated Jun 27, 2026
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