One Thought Immortal / 一念修仙
Released Oct 2026
A cultivation roguelite on one living map. Cities, sects, secret realms and every fight happen where you stand — nothing ever loads. Time runs on its own and spends your years; a lost fight costs cultivation, old age costs everything. Pick a guardian spirit on day one: ask, and they take you there.
100% positive · 3 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation
Where to buy
Steam $7.99
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Media
Details
Developer
Publisher
XEVIORA
Achievements
21
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
One map. One lifetime. Time is the only resource you cannot earn back.
You wake on a mountain road with nothing, in a world that will not wait for you.
Ahead lies one isometric map — cities, markets, sects, abodes, beast dens and secret realms all on the same sheet — and somewhere on it, a whole life to spend. Walk it well and you ascend. Walk it badly and you die of old age halfway, with a ledger of things you should not have done.
Most cultivation games give you a menu of numbers and call it a life. This one makes you walk it. Step up to a city and its shops fan out around the icon; open one and it expands where it stands. Nothing loads. Nothing cuts away. The world simply keeps going around you — because it is going whether you act or not.
That is the hook underneath everything: a day passes roughly every two and a half seconds. Seclusion eats years. The road eats years. So does every fight you pick. A breakthrough buys back a fixed span and not one year more, so the time you burned getting there is gone for good. Every decision in the game is really the same decision — is this worth the years?
And you do not walk it alone. On the day you enter the path, three spirits in your ring answer; choose one as your guardian. They watch this life of yours — nag, praise, scold — and take you where you need to go when you are lost. Losing a fight is not the end of a life either: it costs cultivation, not breath. Only one thing is really waiting for you, and that is old age.
🗺️ One map, walked to the end
Cities, markets, sects, abodes, beast dens and secret realms all sit on the same isometric tile map. Step onto a site and its sub-icons fan out around it; open one and it expands in place. From the first step to ascension, the game never loads a new scene.
⏳ Time is the real resource
A day passes roughly every two and a half seconds, whether you act or not. Seclusion, the road and every fight all eat your lifespan. A breakthrough buys back a fixed span of years — never the years you wasted getting there.
🧭 A guardian at your shoulder
On the day you enter the path, three of the nine spirits bound to your ring answer — white-bearded elders and small artifact-spirits alike. Choose one to walk beside you, and swap whenever you like. They nag, praise and scold; and when you do not know where to go, ask, press "Take me there", and you are already on the road.
⚔️ Fights happen where you stand
Turn-based battle on the map itself: the world dims, the ground lights up under both fighters, and you trade blows. Techniques, spells, talismans and five-phase counters all matter. If you cannot win, walk away — and if you lose anyway, it costs you cultivation, not your life.
🏯 A sect career, not a menu
Seven ranks from odd-jobs disciple to sect master. Pull a jade slip off the wall of the Mission Hall, brew at the pill chamber, forge on Heaven's Craft Peak, trade merit for arts at the Scripture Pavilion, draw a monthly stipend. Every hall has its own room and its own keeper — and your fellow disciples have names, faces and opinions about you.
🌀 Realms that open and shut
Secret realms surface in season and close again. Push deeper and the haul grows richer while what guards it grows worse — and nothing is banked until you withdraw. Stay greedy until the gate shuts and you come out with half.
☯ Inner demon and karma are a ledger
Two axes that are not scored by hand — they are the running balance of what the world remembers you doing. Every life taken, every fortune seized, every blood debt atoned for re-reckons the whole ledger, and the demonic arts that feed on your inner demon make it worse the stronger you get.
📜 The Record of the Past
Ten chapters left unfinished by cultivators who came before. Take one up and walk their life to its end under their constraints — stars for finishing fast, stars for the extra task, two readings of every chapter — and their dao resonance joins your own.
🖌️ Draw your own continent
Four built-in maps, endless procedural ones in three sizes, and a Map Workshop where you lay down terrain, rivers, ley roads, sects and secret realms yourself. Swap the map and you have swapped the world — sites, factions and roads are all projected from the tiles.
Players who like systems-heavy turn-based roguelites where every choice costs something, and readers of Chinese cultivation (xianxia) fiction who want a game that actually models a whole cultivator's life rather than a menu of stats. If you liked Loop Hero, Amazing Cultivation Simulator or Battle Brothers' sense of a world that keeps moving without you, this is aimed at you.
Full interface and subtitles in English, 简体中文 and 繁體中文.
Single-player. The game itself never goes online: no account, no leaderboards, no telemetry of any kind, and no reporting code anywhere in the build. Saves, settings and logs are written to your own disk; with Steam Cloud on, Steam syncs your saves for you.
Launches through Steam (and plays as usual in Steam's offline mode). Achievements, cloud saves and Workshop map sharing are all carried out by the Steam client.
You wake on a mountain road with nothing, in a world that will not wait for you.
Ahead lies one isometric map — cities, markets, sects, abodes, beast dens and secret realms all on the same sheet — and somewhere on it, a whole life to spend. Walk it well and you ascend. Walk it badly and you die of old age halfway, with a ledger of things you should not have done.
Why you'll love it
Most cultivation games give you a menu of numbers and call it a life. This one makes you walk it. Step up to a city and its shops fan out around the icon; open one and it expands where it stands. Nothing loads. Nothing cuts away. The world simply keeps going around you — because it is going whether you act or not.
That is the hook underneath everything: a day passes roughly every two and a half seconds. Seclusion eats years. The road eats years. So does every fight you pick. A breakthrough buys back a fixed span and not one year more, so the time you burned getting there is gone for good. Every decision in the game is really the same decision — is this worth the years?
And you do not walk it alone. On the day you enter the path, three spirits in your ring answer; choose one as your guardian. They watch this life of yours — nag, praise, scold — and take you where you need to go when you are lost. Losing a fight is not the end of a life either: it costs cultivation, not breath. Only one thing is really waiting for you, and that is old age.
What you can do
🗺️ One map, walked to the end
Cities, markets, sects, abodes, beast dens and secret realms all sit on the same isometric tile map. Step onto a site and its sub-icons fan out around it; open one and it expands in place. From the first step to ascension, the game never loads a new scene.
⏳ Time is the real resource
A day passes roughly every two and a half seconds, whether you act or not. Seclusion, the road and every fight all eat your lifespan. A breakthrough buys back a fixed span of years — never the years you wasted getting there.
🧭 A guardian at your shoulder
On the day you enter the path, three of the nine spirits bound to your ring answer — white-bearded elders and small artifact-spirits alike. Choose one to walk beside you, and swap whenever you like. They nag, praise and scold; and when you do not know where to go, ask, press "Take me there", and you are already on the road.
⚔️ Fights happen where you stand
Turn-based battle on the map itself: the world dims, the ground lights up under both fighters, and you trade blows. Techniques, spells, talismans and five-phase counters all matter. If you cannot win, walk away — and if you lose anyway, it costs you cultivation, not your life.
🏯 A sect career, not a menu
Seven ranks from odd-jobs disciple to sect master. Pull a jade slip off the wall of the Mission Hall, brew at the pill chamber, forge on Heaven's Craft Peak, trade merit for arts at the Scripture Pavilion, draw a monthly stipend. Every hall has its own room and its own keeper — and your fellow disciples have names, faces and opinions about you.
🌀 Realms that open and shut
Secret realms surface in season and close again. Push deeper and the haul grows richer while what guards it grows worse — and nothing is banked until you withdraw. Stay greedy until the gate shuts and you come out with half.
☯ Inner demon and karma are a ledger
Two axes that are not scored by hand — they are the running balance of what the world remembers you doing. Every life taken, every fortune seized, every blood debt atoned for re-reckons the whole ledger, and the demonic arts that feed on your inner demon make it worse the stronger you get.
📜 The Record of the Past
Ten chapters left unfinished by cultivators who came before. Take one up and walk their life to its end under their constraints — stars for finishing fast, stars for the extra task, two readings of every chapter — and their dao resonance joins your own.
🖌️ Draw your own continent
Four built-in maps, endless procedural ones in three sizes, and a Map Workshop where you lay down terrain, rivers, ley roads, sects and secret realms yourself. Swap the map and you have swapped the world — sites, factions and roads are all projected from the tiles.
Built for
Players who like systems-heavy turn-based roguelites where every choice costs something, and readers of Chinese cultivation (xianxia) fiction who want a game that actually models a whole cultivator's life rather than a menu of stats. If you liked Loop Hero, Amazing Cultivation Simulator or Battle Brothers' sense of a world that keeps moving without you, this is aimed at you.
Languages & features
Full interface and subtitles in English, 简体中文 and 繁體中文.
Single-player. The game itself never goes online: no account, no leaderboards, no telemetry of any kind, and no reporting code anywhere in the build. Saves, settings and logs are written to your own disk; with Steam Cloud on, Steam syncs your saves for you.
Launches through Steam (and plays as usual in Steam's offline mode). Achievements, cloud saves and Workshop map sharing are all carried out by the Steam client.
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