Outpost Engineer
Early access since Jun 2021
Outpost engineer is a first person factory automation game set on a volcanic island. Build your base, dig into the terrain, use assembly lines to automate production. Explore, study and catalogue.
41% positive · 12 reviews
Pending
Early access · Awaiting evaluation
Pending
Early access · Awaiting evaluation
Where to buy
Steam $19.99
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Media
Details
Developer
Publisher
WombatBarn
Achievements
8
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
Outpost engineer is a first person factory automation game set on an extra-terrestrial volcanic island.
Modify the terrain, plop down miners, lay out conveyor belts, build structures, plan your factory.
You will be sent to a newly discovered oceanic planet through a one-directional wormhole.
Your task is to set up a research base, establish communication to earth, and finally, open a stable wormhole portal so we can prepare the planet for colonization.
Modify the terrain, plop down miners, lay out conveyor belts, build structures, plan your factory.
Background
It is the year 2546.You will be sent to a newly discovered oceanic planet through a one-directional wormhole.
Your task is to set up a research base, establish communication to earth, and finally, open a stable wormhole portal so we can prepare the planet for colonization.
- Atmosphere: Breathable earth-like atmosphere.
- Target Outpost Location: Isolated volcanic island.
- Life indicators: Sparse plant-like vegetation.
- Environmental Threats: None known as of date.
- Goals: Catalogue life forms and local resources. Establish R&D Outpost. Communicate Research.
Features
- Building: The terrain is fully destructible. Structures can be built from concrete, wood, metal and rock resources wherever you like.
- Factory Automation: Automate mining and production. Distribute electricity. Layout conveyor belts to provide resources for your factory machines.
- Research: Every resource can be analyzed. Your findings will be communicated back to earth, in exchange for new blueprint unlocks.
- Technology: Every 3d asset in the game is voxel-based. The terrain and all 3d models are rendered smoothly using marching cubes (no blocks).
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