Plastic Playground

Plastic Playground

Released Apr 2016

Plastic PlayGround is a fast paced, team based, LAN multiplayer first-person shooter. In PPG you play as everyones favorite toy only this time you get to run, jump, jetpack, grapple, and fly. The goal is to capture as many control points as you can while eliminating and evading hostile toys from the enemy team.

34% positive · 149 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to get it

Free on Steam

Evaluation

Plastic Playground launched on April 18, 2016 as a student project completed over five months as part of Full Sail's Game Development program. The developer's own store description frames it as a finished work — "taken from concept to completion" — with no mention of planned updates, additional content, or ongoing development. All eight developer news posts are purely technical support documentation, with no announcements of new content, expansions, or future plans. There is no DLC, no roadmap, and no post-launch content of any kind. This game shipped as a complete, self-contained product and has received no content development activity in the decade since its release.
Evidence
Developer explicitly describes the game as taken 'from concept to completion' over five months as a student project, framing it as a finished product.
store metadata · Apr 18, 2016 source development ending
high
All 8 developer posts are technical support documentation only. No content announcements, no roadmap, no development updates of any kind across the game's entire post-launch history.
news post ambiguous
low

Media

Details

Developer
Publisher
GP Games
Achievements
—
Platform
Windows
Controller
partial support
Steam Deck
Not rated
Players
Multiplayer

About this game

Plastic PlayGround is a fast paced, team based, LAN multiplayer first-person shooter. In PPG you play as everyones favorite toy only this time you get to run, jump, jetpack, grapple, and fly. The goal is to capture as many control points as you can while eliminating and evading hostile toys from the enemy team.

Note from the developer:
This project was taken from concept to completion over the course of five months as part of Full Sail’s Game Development program. What started as a final project turned into a passion project and so much more. We hope you enjoy playing it as much as we have making it. We hope to hear your feedback and will try to answer everyone back. -Ryan
Last evaluated Jun 27, 2026
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