POWDR

POWDR

Released Sep 2026

POWDR is a high performance interactive particle sandbox featuring realistic fluids, sands, solids, interactions, and more! Every pixel is simulated. Every material interacts. Every experiment can become a catastrophe.

100% positive · 2 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $4.99
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search IndieGala Steam key Search
Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site

Media

Details

Publisher
SUBLIMINAL SOFTWARE
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

A GPU-ACCELERATED PARTICLE SANDBOX

Experiment with a deeply interactive world of powders, liquids, gases, heat, pressure, combustion, and destruction. Simulate up to 1 MILLION PARTICLES (performance dependent on varying computer hardware)

SIMULATE DYNAMIC FLUIDS

Flood the world with water, oil, acid, nitro, molten materials, and more.

BUILD WORLDS ONE PARTICLE AT A TIME

Pour shifting landscapes of sand, soil, stone, snow, and other granular materials.

CREATE DYNAMIC LIFE

Grow forests from individual seeds and populate your world with autonomous stickmen. They explore the environment, react to danger, gather resources, and work together to construct procedural buildings and settlements.

BUILD, BURN, AND DESTROY

Test the limits with fire, volatile materials, and environmental forces.

UNLEASH TOTAL DESTRUCTION

Launch explosive and kinetic missiles, call down orbital beams, detonate nuclear weapons, or create a growing black hole that tears the surrounding world apart.

FEATURES

  • GPU-accelerated simulation with a maximum of 1,000,000 active particles

  • Unlocked framerate

  • More than 40 powders, liquids, gases, solids, molten materials, plasma, fire, and more

  • Heat, pressure, combustion, phase changes, and material reactions

  • Dynamic forces, vortices, attractors, and repulsors

  • Autonomous stickmen with exploration and construction behavior

  • Procedurally generated houses, towers, wells, bridges, windmills, and other structures

  • Destructive weapons including missiles, nuclear strikes, orbital beams, and black holes

  • Growing vegetation and reactive environments

  • Day-and-night cycle

  • Scene saving and loading

  • Multiple simulation and performance settings

No evaluation yet
Ask us to evaluate this game's completeness Report illegal or harmful content