Promesa

Promesa

Released Oct 2020

A contemplative experience where you’ll wander through the dreams, memories and fantasies emerging from a dialogue between a grandfather and his grandchild.

85% positive · 198 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $6.99
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Evaluation

Promesa is a small, personal indie game released on October 15, 2020 by solo developer Julián Palacios Gechtman. It launched as a complete, self-contained contemplative experience — a roughly 45-minute exploration inspired by conversations between the developer and his grandfather. The most notable post-launch update arrived on June 11, 2021, when the developer added walk speed options and a French translation, and announced the game's availability on consoles (Xbox, PlayStation, and Nintendo Switch). This appears to be the last substantive update to the game's content. In a heartfelt first-anniversary post on October 21, 2021, the developer reflected on the game's journey and the passing of his grandfather Valentín. While the post touched on his hopes to write more about development in the future, it read as a personal and retrospective note rather than a signal of upcoming content. It contained no mention of planned updates, new features, or expansions. The developer noted in that same post that he had already moved on to a new commissioned project — CUCCCHI — which launched on July 30, 2021. There is no DLC listed for Promesa, no roadmap, no season pass, and no announcement of future content at any point. The store description presents the game as a finished personal work. Given the nature of the project — a small, personal, self-funded game made over four years — and the clear shift of the developer's attention to other work, Promesa appears to have been complete as of the June 2021 update that brought console releases and the final set of PC enhancements.
Evidence
Developer added walk speed options and a French translation, and announced console releases on Xbox, PlayStation, and Nintendo Switch. This is the last substantive content update to the game.
news post · Jun 11, 2021 source content shipped
high
Promesa launched on Steam as a finished personal project.
news post · Oct 15, 2020 source content shipped
high

Media

Details

Publisher
Julián Palacios Gechtman
Achievements
23
Platform
Windows, macOS
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game



Promesa is a personal project born from a conversation between a grandfather and his grandchild, where you wander through their dreams and memories.

While listening to someone trying to remember their experiences, past and present blend together, forming a stream of images that are both personal and shared.

From memories of homes and streets to surreal visions of imaginary places, Promesa is a contemplative experience about what happens when we’re left dreaming of the things we haven’t lived firsthand.

  • A slow and relaxing experience focused on contemplative exploration.
  • Every playthrough (of approximately 45 minutes) is different and it takes more than one to see all the scenes.
  • A distinct visual style that mixes pixel graphics with high-def light.
  • Visit dreamlike environments inspired by Argentinian and Italian cities.
  • A personal project born after a few conversations I had with my grandfather and made by a small team of 4 people.
  • An acoustic soundtrack that uses many different instruments: from piano and double-bass, to zither and harmonium.



Promesa has been officially selected at the following festivals/exhibitions:

Last evaluated Jun 25, 2026
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