Razerwire:Nanowars
Released Feb 2018
A modern revisitation of the 80s arcades. Use your Razerwire to cut through waves of nanobugs with a rogue-like inspired progression.
86% positive · 110 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence
Where to buy
Steam Lowest $0.69 $1.99 −65% Green Man Gaming Steam key $1.99
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Evaluation
Razerwire: Nanowars is a small solo-developed arcade game that launched on February 28, 2018. After release, the developer shipped several feature updates through 2018 — including controller support (July 2018), a combo system, and leaderboard integration — then went quiet for a couple of years. In January 2021, the developer returned with an engine update and teased more improvements to come. That culminated in the v1.3 free visual reskin on September 14, 2021, which represented the last substantial content update to the game.
The September 2021 post hinted at possible future surprises ("who knows, maybe in the next months there will be some more surprises about Razerwire"), but no such surprises materialized. The developer's attention subsequently shifted to other projects: Empires in Ruins left Early Access in March 2021, and a new game — Ale Abbey, a monastery brewery tycoon — was formally announced in June 2024. There have been no Razerwire-specific content updates or announcements since September 2021.
The game has only one DLC (the original soundtrack), which was released at launch. The store description presents the game as a complete, self-contained arcade experience with a defined feature set. Given the developer's clear pivot to new projects and nearly five years of silence on Razerwire content (last update September 14, 2021), the game is best understood as a finished product whose post-launch improvement cycle has concluded.
Evidence
Developer announced a new game, Ale Abbey, signaling focus has moved on to a new project well beyond Razerwire.
v1.3 free full visual reskin released — the last content update for Razerwire. Post hints vaguely at possible future surprises but nothing materialized.
Content
1 of 1 released · no outstanding content
Media
Details
Developer
Publisher
Hammer & Ravens
Achievements
25
Platform
Windows
Controller
full support
Steam Deck
Not rated
Players
Single-player
About this game
RW:NW™ is a personal revisitation of the 80s' arcades where I spent most of my pocket money as a kid. It's also my very first solo project after six years of working on much larger team projects.
After all that work on slow pachyderms, I wanted to take a stab at something smaller, faster to make, and granting a more immediate fun.
So, I dusted a gameplay idea I hid in a drawer a couple of years back, I set it up as a 30 minutes-a-day project and started working on it during lunch breaks. When the prototype was welcomed quite enthusiastically by the first testers, I decided to make it real.
Razerwire:Nanowars™ is as a simple little game, quite replayable and with a little nice set of upgrades, achievements and highscores to beat to satisfy the progression geek in all of us.
It is suggested to play with a mouse, but now since version 1.07, Razerwire integrates full controller support as well

If you get to have half the fun playing it as I had making it, I think you'll cherish it!
Cheers,
Emiliano, @DokHgn
- Use the mouse to maneuver a monomolecular filament (the RazerWire) to protect your generators and kill the nanobugs assaulting them.
- Survive endless waves of attackers with increasing difficulty.
- Avoid hits on the Generators.
- Use the RazerWire to destroy your enemies.
- Use left and right mouse click to activate some powerups (like the Antimatter Blaster and the PowerWave).
Enjoy a rogue-like progress: Survive as many waves as possible, die, use earned points to unlock upgrades and powerups, and then jump back in the fight (there are checkpoints every 20 waves, no worries!)
- Multiple enemy types with several variants each :
- 7 Movement types (including Teleport, Accelerating Zig zags and Escaping from the Wire)
- 4 Shooting modes including homing missiles, scrambling bullets and all-around shooting
- 2 Armor types
- Multiple unlockable upgrades for the Wire including Shields, Armor, Health and Recovery Times
- Up to 7 powerups including Anabolishields, Nanoblades and Chrono Molasses
- Procedural difficulty increase in the endless waves progression
- If you like what you see, feel free to follow me (@DokHgn) and RWNW (@RzW_NW) on Twitter! Support is the best fuel for productivity ;)
In a future far, far away, humanity has colonized most of the galaxy. However, our world is being exterminated by an unseen enemy.
When scientists figured out that the killers are nano-sized, virus-like aliens, Dr.Illerotsap modifies a medical tool, a monomolecular filament used for nano-scale medical operations, and turns it into a formidable weapon against the enemy.
The RazeWire was born.
My thanks go first and foremost to my family and to Jenny, for supporting my mad attempts at making a living with a job that I love.
To Olaf for sharing my office throughout the whole development, drooling over my flip flops and covering the floor with hair and love.
To my friend Ottavio from Mash Machine for having made the super cool music for the game.
To Yannis for all the help with the copies and marketing (I am even worse at that than at art otherwise ;) ).
To Juhani Junkala for his amazing 8-bit VFX libraries
To Siim and Mikk for the moral support throughout the project.
Last evaluated Jun 27, 2026
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