RoBoRumble

RoBoRumble

Released Dec 2015

Build powerful battle robots from components like Chassis, Weapon and Booster. The battle’s starting and you’re right in it – with freely definable camera perspectives, spectacular effects, unlimited zoom and scroll, colored light sources, terrain morphing and 3D sound. Pure action – pure excitement!

72% positive · 312 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $7.99 Green Man Gaming Steam key $7.99
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Evaluation

RoBoRumble launched on December 10, 2015 as a complete real-time strategy game featuring two full campaigns (30 missions total) and a multiplayer mode. The store description presents the game as a finished product with no mention of planned expansions, DLC, or additional content. Post-launch developer activity was limited to minor housekeeping: a Mac port via Wineskin in January 2017 and the addition of Steam trading cards and cloud save support in January 2018. No major content updates, expansions, or DLC were ever released or announced. The last developer communication was on January 16, 2018, and there has been no activity since. This game launched as a complete package and received only lightweight platform and platform-feature support after release — all signs point to a finished product with no further content development.
Evidence
Store description presents a complete game with two 15-mission campaigns and multiplayer — no DLC, expansions, or future content mentioned
description · Dec 10, 2015 source content shipped
high
Steam trading cards, cloud saves, profile backgrounds, and badges added — last developer communication on record
news post · Jan 16, 2018 source ambiguous
low

Media

Details

Developer
Publisher
TopWare Interactive ACE
Achievements
—
Platform
Windows, macOS
Controller
—
Steam Deck
Unsupported
Players
Single-player · Multiplayer

About this game

RoBoRumble is a real-time 3D strategy game, offering two major battle campaigns consisting of 15 missions each and a multi-player mode with hot combat for up to four players at a time. One of RoBoRumble's key features is the unique way in which Units are assembled. Unlike most games of this type, where the player is given a palette of already designed Units to choose from, in RoBoRumble the player constructs his own from a palette of different components. This gives a far greater number of variations and adds an extra strategic dimension to the game.

Each Unit (known as a "Robo") consists of a chassis and a weapon mounted on it. Available chassis designs range from two- or four-legged runners to jet-propelled, tracked or wheel-based craft and even tele-porters. There's also no shortage of weapons to mount on them. In addition to the standard lasers, heavy artillery and machine guns, RoBoRumble offers some imaginative creations like an "Oiler", that slows the enemy down by leaving slippery pools in his path, and the "Whirlwind", that picks up the enemy and throws him against the nearest wall. Each of the two parties in the conflict have eight different chassis and weapons to choose from. One side leans more toward "brawn", utilizing pure firepower, while the other tries the "brains" method of better weapons design. Whichever side the player chooses, only a small pool of weapons is available at the beginning. The player can increase the pool by giving out development contracts between missions.

The third optional component of a Robo is the so-called "Booster". This normally costs only a fraction of the other two components, but can have a huge effect on the game. Some Boosters double the Robo's speed, while others give the Robo more firepower or firing range, make him invisible, or increase his intelligence.

The relatively complex way of creating Robos stands in heavy contrast to the intentionally simple resource management. The source and at the same time, the main base, of the player's and the enemy's army is a dome-shaped, glowing "Energy Pool", which he must protect from attacks. The pool's capacity, which varies with each mission, is given to the player as a "budget" and used to create Robos. When a Robo is destroyed, his "energy" (the energy which was invested in creating him), flows back into the pool, so the player can build new units.

The base consists of three different energy levels. Whenever one of these levels comes under sustained fire and is destroyed, it triggers a violent explosion that, in turn, destroys all enemies in the immediate area. This "cleansing" effect sees to it that the defending party gains time to gather his troops and go on the counterattack.

STORY

The distant future – the planet Mars. The biggest arms contract in the history of the human race will be given to one side. The most powerful prototypes square off in a head-to-head battle. The winner closes the deal of a lifetime and gets the honor of defending Earth in the Final Battle against the evil Aliens. Will that lucky person be you?

Build powerful battle robots from components like Chassis, Weapon and Booster. The battle’s starting and you’re right in the thick of things – with freely definable camera perspectives, spectacular effects, unlimited zoom and scroll, colored light sources, terrain morphing and 3D sound. Pure action – pure excitement!

FEATURES:

  • Tactical 3D real-time strategy game which breaks free of the normal conventions
  • More than just a “shoot-em-up” – unusual features and innovative weapon systems add a complex element to this easy-to-play game
  • Over 30 missions in two campaigns
  • The “building block” principle lets you assemble a battle robot to fit your tactics – literally hundreds of different combinations are possible!
  • You can freely move, rotate or tilt the camera perspective
  • Multi-player mode supports up to 4 players in direct competition over LAN or Internet
Last evaluated Jun 18, 2026
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