Rogue Command

Rogue Command

Released May 2026

True RTS gameplay reinforced with roguelite build crafting. Control units with bullet-time precision. Call down bases and raise armies. Drafted from a different arsenal every run. Weave builds that break the game. Or the game breaks you.

90% positive · 1,055 reviews
Not yet
Released, but content still planned
High confidence
Content Planned
Not yet
Released, but content still planned
High confidence
Content Planned

Where to buy

Steam $13.99 $19.99 −30%
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Evaluation

Rogue Command officially launched as version 1.0 on May 14, 2026, after 6.5 years of development including 1.5 years in Early Access. The developer marked this as a milestone — the game they set out to make — but explicitly stated at launch that more content was still coming: "more specialists, more enemy variants." That commitment is visibly being acted upon. In the July 1, 2026 update post (version 1.0.9), the developer revealed the next specialist by name — "The Berzerker" — complete with artwork and a note that they were actively building and testing it. This is the most recent communication from the developer, dated July 1, 2026, confirming that new content is in active preparation. Since launch, the studio has also shipped two feature patches (June 16 and July 1, 2026) addressing balance, quality-of-life improvements, and bug fixes, demonstrating ongoing engagement with the game. The developer has been consistently communicative throughout the game's lifecycle and continues to post regularly.
Evidence
Developer reveals upcoming specialist 'The Berzerker' by name and image, stating they are actively setting up a test build — confirming a named new specialist is in development.
news post · Jul 1, 2026 source content planned
high
At 1.0 launch, developer explicitly stated 'there is more coming for Rogue Command in the future' including more specialists and more enemy variants.
news post · May 14, 2026 source content planned
high

Content

1 of 1 released · no outstanding content

Media

Details

Developer
Publisher
feneq
Achievements
31
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

THE RTS…

Rogue Command is a single-player RTS that plays like the classics that defined the genre.  

Control your units, build your base, harvest resources, explore the map, defend positions and come up with a plan of attack. But now with every run the rules of the battlefield change and each battle is an opportunity to discover new ways to play. 

And when the action gets overwhelming, you can slow down time to 10% at any moment, allowing you to give orders with bullet-time precision.

…ROGUELITE

After each battle you choose new tools for the fights ahead. Reinforcing existing strengths or pushing your build into new directions: 

  • Blueprints add a new building to your Engineer's construction database: Unit factories, defensive turrets, healing spires or super weapons, the nuts and bolts of your army.

  • Upgrades modify your blueprints. Make units stronger. Or add new traits to make them part of an emerging synergy. Like adding burn damage to their attacks or letting them burst into skittering exploding spawnlings when they die. 

  • Hacks are powerful tech-relics that modify the rules of the game. Adding a new facet to a status effect, making burning enemies flee or adding a healing effect to teleports.

Win or lose, each run you unlock new building blocks for your arsenal. Adding entries to the mysterious database of the gleefully malfunctioning Engineers across the galaxy. With hundreds of units, hacks and upgrades waiting to be built and tested in battle. 

GET SMARTER & GROW STRONGER

Earn archive tokens to unlock permanent improvements in the vast skill tree of the Battle Archive. Push hard into a specific trait or spread your points wide to accumulate many smaller bonuses. Or unlock ways to control the randomness. Experiment and find what suits your playstyle best. 

FIGHT THE WAY YOU WANT

Before each run you choose your:

  • Engineer: Your presence on the map. Can call down buildings and control armies. Lose your Engineer, lose the run.

  • Economy: Refinery and Harvester models determine the shape of your economy.

  • Specialist: The foundation of your build and formidable presence in combat. Each modifies the rules of the battlefield. With unique Specialist Hacks pushing their traits into odds-bending extremes.

  • Castle provides incredible defense and global artillery strikes.

  • Incinerator covers the battlefield in smart fire, burning enemies and aiding allies. 

  • Recycler summons hordes of Robo Zombos from the remnants of your fallen units making death a resource.

  • Support Tank applies lifesaving buffs to your squads.

  • Swarm Walker infects your enemies with Spider Spawn Eggs.

  • Mantis feeds on its allies to gain unfathomable strength.

  • Rush Beacons quickly establish map presence and mobility.

  • Phase Walker teleports itself and its squad granting buffs and causing havoc.

NUMEROUS ENEMIES & ENDLESS BATTLEFIELDS 

The planet-devouring PCX (Planetary Core Extraction Corporation) - has spread across the galaxy. Only the occasional Engineer with a crystalline consciousness infection standing in their way.

Dozens of enemy variants fielding armies with more than 150 units and buildings of their own will keep you sweating over every decision and force you to adapt. No battlefield will be the same. And conditions can suddenly shift:  

Sunstorms disable all shields on friend or foe. Thunderstorms extinguish fires. Sandstorms diminish the range of attacks. A blessing or a curse? Depends on your build and your enemy. 

"JUST ONE MORE RUN..." - AGAIN AND AGAIN

A first win is only the start: 15 Ascensions with unique bosses provide escalating challenges for dozens or even hundreds of hours. Your command of the battlefield grows. Your Battle Archive fills out. You discover new combinations to obliterate enemies that crushed you before. Until you are ready to face the final challenge.

And if that is not enough, you can fight your way through infinitely scaling Heat Levels until you break the game or the game breaks you.  

Last evaluated Aug 19, 2026
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