Sakura Spirit

Sakura Spirit

Released Jul 2014

Rising Judo Star Gushiken Takahiro was two weeks away from the match that would make or break his career -- a championship match where the winner is then signed up to be a young national athlete for Japan. He was very determined to win, in order to fulfill his dreams of finally representing his country for a sport he loves so much.

78% positive · 6,848 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $9.99
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Evaluation

Sakura Spirit is a visual novel that launched on July 9, 2014. The developer news for this Steam page is entirely cross-promotional — all 10 relevant posts announce or release other titles in the Winged Cloud "Sakura" catalog (Sakura Bunny Girls 2, Sakura Isekai Adventure 3, Sakura Alien 3, Sakura Succubus 8 and 9, etc.). None of these posts reference any new content, patches, or updates for Sakura Spirit itself. The store description contains a Japanese-language note that appears to reference a Japanese version and possible English voice acting being discussed, but this text has been present without any follow-up, and no DLC, patches, or updates have shipped for this title. There are no unreleased DLC listings, no developer roadmap, and no post-launch update pattern for this specific game. Sakura Spirit launched as a complete, standalone visual novel and has remained unchanged since its 2014 release.
Evidence
Developer announces and releases Sakura Bunny Girls 2 — a separate title. No mention of Sakura Spirit.
news post · May 26, 2025 source ambiguous
low
Developer releases Sakura Isekai Adventure 3 — a separate title. No mention of Sakura Spirit.
news post · Mar 3, 2025 source ambiguous
low

Media

Details

Developer
Publisher
Winged Cloud
Achievements
—
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

日本版は製作中! 英語声音は有りかもしれない、 サークルに相談中です。

Rising Judo Star Gushiken Takahiro was two weeks away from the match that would make or break his career -- a championship match where the winner is then signed up to be a young national athlete for Japan. He was very determined to win, in order to fulfill his dreams of finally representing his country for a sport he loves so much.

He's prepared and ready, but that doesn’t stop him from being nervous about his upcoming battle. At the suggestion of his friends and classmates, he goes to a shrine that is rumoured to grant any wish or prayer. He pours all the coins from his already full coin bank into the offering box and says his prayer. After praying, he becomes dizzy and nauseous and eventually faints. When he wakes up, he finds himself in an ancient, unfamiliar place.

While searching for a way back to his village, he stumbles upon two girl wielding swords chasing after two… foxgirls? He questions his brain at first, but then follows them, only to be caught up in their shenanigans as well.

Who are these girls, and are they involved in Takahiro’s arrival to this new world? Will he get back to his own world and timeline in time for his match? Or will he be stuck there forever?
Last evaluated Jun 28, 2026
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