Pending
Released · Awaiting evaluation
Where to buy
Steam $14.99
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Media
Details
Developer
Publisher
SCIENCE SHOW Inc.
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
THE ABYSS, developed by SCIENCE SHOW, is an immersive VR game that takes rare biological samples and returns them.
The player becomes the passenger of probe at THE ABYSS, protecting the probe and the player themselves from sea life in order to complete their mission safely.
The player is attacked by sharks, a herd of deep sea octopus, and a group of underwater volcanic outbursts that require quick escape from a number of crises.
It uses a drill to get into the sea to penetrate a hard glacier.
What is the first creature a player meets after going through a glacier into the ocean?
Therefore, 180 degrees (front) and 360 degrees tracking settings are fully supported.
The player becomes the passenger of probe at THE ABYSS, protecting the probe and the player themselves from sea life in order to complete their mission safely.
The player is attacked by sharks, a herd of deep sea octopus, and a group of underwater volcanic outbursts that require quick escape from a number of crises.
The plot
board a probe in the Arctic and move to the first North Atlantic exploration site.It uses a drill to get into the sea to penetrate a hard glacier.
What is the first creature a player meets after going through a glacier into the ocean?
Features
- Support VR Environments
- English, Korean interface, and voice support
- Display location and sea life information in the left and right probe window
- Single Play Support
- Configure total of 6 stages, 8 missions
- Performing a controller-enabled mission
- Provides a feeling of immersion that seems to actually be in the sea
- Experience in the Arctic Ocean, North Atlantic, Kelp Forest, Pacific, etc.
- Experience of deep sea, sea life experience
- Experience of various sea creatures through eight missions
Support VR Environments
SCIENCE SHOW VR: THE ABYSS was developed based on desktop VR systems.Therefore, 180 degrees (front) and 360 degrees tracking settings are fully supported.
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