Scourge Of War - Remastered
Released Sep 2024
Welcome to Scourge of War, a real-time 3D computer game/simulation developed by NorbSoftDev, the company headed by renowned game designer Norb Timpko, designer of Mad Minute Games' acclaimed Take Command series. Scourge of War is the epitome of historical command simulations.
89% positive · 181 reviews
Not yet
Released, but still in active development
High confidence
Active Development
Not yet
Released, but still in active development
High confidence
Active Development
Where to buy
Steam $18.99
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Evaluation
Scourge of War - Remastered launched on September 6, 2024 and has remained under active development since. All three DLC packs shipped in close succession around launch: Quatre Bras (August 8, 2024), Ligny (September 14, 2024), and Wavre (September 21, 2024).
The developer has maintained a consistent pattern of feature patches and engine updates throughout 2024 and 2025, including UI improvements, draw-distance enhancements, AI reworks for dismounted cavalry, and multiplayer crash fixes. A notable developer note in May 2025 resolved a complication where Gettysburg content had been listed as a DLC but was restructured as a standalone product; the developer confirmed that both the Waterloo and Gettysburg products share the same engine and will receive the same future improvements.
Most recently, on September 27, 2026, the developer announced a major engine update launching October 1, 2026 — bringing significantly higher frame rates, graphical improvements (terrain self-shadowing, ultra-wide support, improved water rendering), and other quality-of-life improvements. The same announcement confirms the release of a new DLC, Scourge of War: Brandy Station (the largest cavalry battle of the American Civil War), also launching October 1, 2026 for the Gettysburg product. This is a concrete, imminent content release announced just days before today's date.
The developer's communication has been consistent and frequent, and the October 1, 2026 engine update and Brandy Station DLC release confirm the team remains actively engaged with both the Waterloo and Gettysburg lines.
Evidence
Developer announces a major engine update launching October 1, 2026, bringing large performance gains, graphical improvements, ultra-wide support fixes, and other quality-of-life features. Also announces the new Brandy Station DLC for Gettysburg launching on the same date.
Engine update shipped with bug fixes, UI improvements (inverted mouse wheel option), improved draw distance for trees and units, and multiplayer host notification feature.
Content
3 of 3 released · no outstanding content
Media
Details
Developer
Publisher
Norb Software Development LLC
Achievements
9
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player · Multiplayer · Co-op · PvP
About this game
Welcome to Scourge of War. We hope you are ready for a fight. This game places you in command of the units of armies and allows you to refight the many historical bloody clashes during the age of regimental base warfare. This is a type of wargame that we call real time command simulation. Real time command simulation combat begins with Sid—as in Sid Meier, who released the now legendary wargame Sid Meier’s Gettysburg (SMG) in 1997. This game established a new genre, freeing players from the confines of the earlier wargame conventions of the hex grid and dice roll. It placed the units on a 3D battlefield and lets the player/commander move units around. There were no turns—combat happened in real time and could be interrupted only by putting the entire game on pause. It also included a multi-player (MP) feature that is still in use today. Then came Sid Meier’s Antietam in 1998, an evolutionary release that introduced players to the deceptively rolling terrain outside of Sharpsburg and included other battles in the Antietam Campaign at South Mountain and Crampton’s Gap. The next step in the evolution of the genre was Breakaway Games’ transfer of the game engine to the Napoleonic Wars with the release of Waterloo: Napoleon’s Last Battle, in 2001. The final chapter for the Sid Meier engine was Austerlitz: Napoleon’s Greatest Victory, released in 2002. A new chapter in black powder era combat simulation opened in 2005 with the release of Civil War: Bull Run by Mad Minute Games. This game is built on the traditions of the Sid Meier games but was an entirely new generation. It was noted for its highly capable Artificial Intelligence (AI) opponent and careful attention to historical detail. The second and final game from this very small company was Take Command: 2nd Manassas, appearing in 2006. This release also included the battles of Cedar Mountain and Chantilly, the bookends of the campaign. Both games received multiple awards reflecting the historical accuracy and intensity of the real time command experience.
Then came the start of the Scourge of War series. Recreating Gettysburg and Waterloo in the same fashion. It's been many years since those initial releases and old men need something to do in their twilight years. So, we figured we'd take our time and fix some issues, rebrand the game, get on Steam, upgrade the art, and see what we can do to improve performance. There are improvements to the graphics engine and a large number of next generation art assets. The AI has improvements that build on the experience from previous games. The AI is smarter, meaner, and more likely to run you off the battlefield unless you are a skilled wargamer. This game now uses the Steam multi-Player features to allow you to match your skills against human opponents anywhere in the world the AI or both at once. So, make sure your guns are clean, your powder is dry, and get ready for battle on the legendary battlegrounds of history!
Then came the start of the Scourge of War series. Recreating Gettysburg and Waterloo in the same fashion. It's been many years since those initial releases and old men need something to do in their twilight years. So, we figured we'd take our time and fix some issues, rebrand the game, get on Steam, upgrade the art, and see what we can do to improve performance. There are improvements to the graphics engine and a large number of next generation art assets. The AI has improvements that build on the experience from previous games. The AI is smarter, meaner, and more likely to run you off the battlefield unless you are a skilled wargamer. This game now uses the Steam multi-Player features to allow you to match your skills against human opponents anywhere in the world the AI or both at once. So, make sure your guns are clean, your powder is dry, and get ready for battle on the legendary battlegrounds of history!
Last evaluated Sep 30, 2026
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