Settled
Released Feb 2016
Made in Construct2, Settled is a story driven game with hints of exploration. As you progress, subtle changes appear. Memories and nightmares act as new areas, although still remaining in the confines of the house. When you reach the end, the conclusion may not be what you expected.
81% positive · 142 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $0.99 IndieGala Steam key $0.99
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Evaluation
Settled is a self-contained story-driven horror/adventure game released on February 29, 2016 by solo developer Allen Dayan. The store description frames it as a complete narrative experience with a defined beginning, middle, and conclusion — there is no mention of DLC, expansions, seasons, or post-launch content of any kind. The developer's only post-launch communications were two bug fix posts (March 24, 2016 and June 23, 2017) addressing a background process issue with the game engine. Both posts were purely technical in nature and contained no hints of planned additional content. No further developer communication has occurred since June 23, 2017. The game launched as a finished product and has received no major content updates, nor has the developer announced any.
Evidence
Developer's most recent communication (June 23, 2017) was a follow-up bug fix for the same background process issue — the last official post from the developer to date
Store description presents Settled as a complete, self-contained narrative game with a defined conclusion — no mention of DLC, expansions, or ongoing content
Media
Details
Developer
Publisher
Allen Dayan
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Unsupported
Players
Single-player
About this game
Settled is a 2D pixel horror/adventure game that takes the player through the mind of a man whose sanity dwindles, through the loss of a loved one.
A simple toy or a mundane item triggers memories and nightmares that plague the player, as sadness, fear, loneliness and guilt takes over the individual's life.
As the player continues to witness events unfold, the truth to a darker conclusion reveals what being in another person's shoes, may cost one's sanity.
A simple toy or a mundane item triggers memories and nightmares that plague the player, as sadness, fear, loneliness and guilt takes over the individual's life.
As the player continues to witness events unfold, the truth to a darker conclusion reveals what being in another person's shoes, may cost one's sanity.
Last evaluated Jun 27, 2026
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