SGS Taipings

SGS Taipings

Released Jan 2023

The game recreates the Taïping Rebellion (1851-64), the deadliest Chinese civil war, costing the lives of millions. Play the Taïping rebels and their allies, fighting to create their own state, or be the Qing Emperor and crush the revolt and its foreign devils allies before it topples your dynasty.

77% positive · 230 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence

Where to buy

Steam $29.99
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Evaluation

SGS Taipings launched on January 19, 2023 and has received a steady stream of updates since then, including feature patches, bug fixes, and one major content release. The major content update arrived on August 3, 2024, introducing a significant "Loyalty System" overhaul with new region control mechanics and dozens of new cards. Following that, the developer shipped several follow-up patches through September 2024 and a final bug fix on January 2, 2025. That January 2025 patch is the last recorded developer communication, and it addressed only a minor edge-scrolling bug — a maintenance-level fix rather than a signal of ongoing content development. There is one major content release in the post-launch record, which does not establish a sustained cadence of recurring major updates. No future content has been announced, no unreleased DLC is listed on the store, and the developer has made no statement about ongoing content plans. The news feed also contains announcements for separate SGS series titles (SGS Battle for Shanghai, SGS Battle for Dien Bien Phu, SGS Battle for Stalingrad), but these are distinct games, not planned content for SGS Taipings. Given the single major content release, the absence of any announced future content, and developer silence since January 2, 2025, the game appears to have reached a completed state.
Evidence
Major Loyalty System update launched — a significant gameplay overhaul with new region control mechanics, new cards, and adjusted event effects. This is the sole major content release post-launch.
news post · Aug 3, 2024 source content shipped
high
Winter 2024 update delivered UI overhaul, AI improvements, and quality-of-life enhancements — no new content announced.
news post · Dec 21, 2024 source development ongoing
medium

Media

Details

Publisher
Avalon Digital
Achievements
—
Platform
Windows, macOS
Controller
—
Steam Deck
Unsupported
Players
Single-player · Multiplayer · PvP

About this game

TAIPINGS

The game recreates the Taïping Rebellion of 1851-1864. it was one of the deadliest and most horrific civil war in China, costing the lives of millions. Play the Taïping rebels and their allies, fighting to create their own state, or be the Qing Emperor and crush the revolt and its foreign devils allies before it topples your dynasty.



Between 1851 and 1864, China was engulfed in its most horrific – and deadly – civil war, the Taïping Rebellion, that cost the lives of millions of Chinese. In this game, you will play the rebellious troops of the ‘Heavenly Kingdom’ (a.k.a. the Taïping) and their other allies like the Nien bandits, against the Qing dynasty. Other rebellions and Foreign powers intervention will play a nuisance role on both sides.



Scenario durations last from 8 turns (for the smaller ones) to over 164 turns (the 13 years grand campaign), each representing a period of one month between April 1851 and December 1864.

One player represents the Taïpings rebels and its allies, the other the Qing Empire various forces. Both have land and naval units under their command and can play some diplomatic game with foreign powers.

  • The Taiping goal is to establish a viable state and a strong army in the heart of China, and once they have gathered forces and encouraged other rebellions, crush the Qings before they have realized the danger. Use help from all sources to achieve surprise and success. Speed is of importance here, but leadership problems and internal feuds may be a real danger in the long run.
  • The Qings are unprepared for the rebellion and consider it a minor incident in remote areas of their huge empire. They must take conscience of the stakes as quickly as possible, before the enemy becomes too powerful and unstoppable. Troops are weak and spread out, leadership bad. Training of new forces, purchasing better weapons and hiring the right leaders is required, but this can only come when the Emperor realizes the situation (via the Qing’s Imperial Concern index).

Be careful, on both sides, of the Foreign devils (French and British forces), as they are for now neutral, but may well be, at some point, become a fearless foe or an opportunistic ally as they will attack the Empire or turn against the Taïpings. Diplomacy will them will play a crucial role.



The map covers most of China, and some nearby areas, divided in regions and provinces. Terrains include ricefields, clear land, hills, mountains and highlands, desert and major rivers, as well as coastal or oceanic waters. There are hundreds of minor or major cities spread over the playable part of the map, as well as a special display where diplomacy is handled. The game’s time scale is one turn for each month of real time.



Weather and climate will play a large role in the game, as winter, floods, rains and drought are modelled through a visual change in the map features.



The players on each side will have access to dozens of different units types (regimental size), such as levies, militias, Chinese or Manchu Banners, cavalry, bandits, triads, Foreign infantry or sailors, old cannons, modern artillery, transport junks and warships, as well as many other types of garrison or supply units. All those troops and ships will cost precious income to build, and some will require training to evolve into more efficient models.



In this game, thanks to the new economic system added to the SGS engine, you will also receive income from key cities and regions, with which you can maintain and expand your armies and fleets. Major income sources will come from the cities and ports you control, as well as the rich agricultural lands. But you will need to be wary of corruption, imperial spending and other sources of waste of your precious resources.

The game's event and cards, more than 200 of them, allow full replayability thanks to the numerous various situations that they create on the diplomatic, military, political or economical fields.


Estimated Playtime: from 1h00 to many hours...
Favored Side: None.
Hardest to Play: Qings.
Last evaluated Jun 15, 2026
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