Sirocco

Sirocco

Early access since May 2025

Sirocco is an infinitely replayable 5v5 arena. Rally your team as you swap abilities mid-match, craft unique builds and load up auto-firing weapons as you craft strategies on the fly. No rules — just fun.

75% positive · 767 reviews
Not yet
In early access, active development but status unclear
Low confidence
Active Development
Development Uncertain
Not yet
In early access, active development but status unclear
Low confidence
Active Development
Development Uncertain

Where to get it

Free on Steam

Evaluation

Sirocco launched into Steam Early Access on May 2, 2025 as a free-to-play 5v5 arena game. Its early months were marked by regular feature patches and balance updates. On August 20, 2025, the developer shut down dedicated servers indefinitely, making the game unplayable through official matchmaking. This was followed by the "Riptide" update on October 22, 2025, which reworked the game to use a peer-to-peer networking system — restoring basic playability for custom and bot matches, coordinated through Discord. That post disclosed the studio had become effectively a solo project, with only one developer working directly on the game, and that update frequency would slow. Development has continued since then. On June 30, 2026, the developer shipped a major feature patch introducing a Steam-integrated peer-to-peer lobby system with new host options (bot toggles, random captains, random weapons), balance adjustments, and extensive bug fixes. That post also outlined upcoming planned work: player stat tracking, a ranked lobby balancing system, and a return of the skins and skin-crafting systems. On July 20, 2026 — the most recent update — the developer added ranked mode for 4v4 and 5v5 matches, lobby chat, private lobbies, LAN hosting support, a team-balance button, and further bug fixes. These two recent updates confirm the developer is actively working on the game. However, the June 30, 2026 post explicitly describes the team as still just one developer and one part-time contributor working when they have time, and describes the codebase as being "in a mess" from the server transition. Official matchmaking and full backend services — including player progression and skins — remain offline. The game is still explicitly in Early Access with core systems not yet restored to their pre-shutdown state. Ongoing development is clear, but the very small team and continued absence of foundational online infrastructure leave the long-term trajectory uncertain.
Evidence
Feature patch added ranked mode for 4v4 and 5v5 matches, lobby chat, private lobbies with shareable codes, LAN hosting, a team balance button using OpenSkill algorithm, and various bug fixes. Most recent developer communication.
news post · Jul 20, 2026 source development ongoing
high
New Steam peer-to-peer lobby system shipped with configurable match settings. Developer outlined upcoming work: player stat tracking, ranked lobby balancing, and return of skins/skin crafting. Post confirms team is 'just me and one other person who contribute when we have time' and codebase described as 'in a mess' from server transition.
news post · Jun 30, 2026 source development ongoing
high

Media

Details

Publisher
Lunchbox Entertainment Inc.
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Multiplayer · Co-op · PvP

About this game

Ditch the roles, hard counters and last hits in Sirocco. Rally your team as you swap abilities mid-match, load up auto-firing weapons, and craft strategies on the fly. No rules — just fun.

Creativity As Meta

Without fixed roles and hard counters, learn as you go and discover your own strategies instead of being punished for not following the strategies of others.

Auto-firing Arena, Not Farming Arena

Sirocco utilizes an auto-fire mechanic and economic system that promotes team fighting and positioning over last hitting NPCs.

High Risk, High Reward

Every Ability In Sirocco Is A Skill Shot.

Deep Strategy, Not Memorization

Combine specialized weapons, ship abilities, and ability augmentations to develop your own way to play.

Conquer The Five Seas with your Friends by Making New Ones

In Sirocco, teams win, not individuals, so whether you are 10-0 or 0-10, our economic system ensures all your friends are critical to achieving victory.

Last evaluated Sep 18, 2026
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