Small Sister

Small Sister

Released Aug 2018

Small Sister is a game about a contest: "living in a house with strangers". The goal is to gain as many points as you can by interacting with other contestants and to be the winner at the end.

43% positive · 113 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $0.99
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Evaluation

Small Sister launched on August 15, 2018 as a self-contained strategy/casual game about a social competition. The developer's post-launch communication has been minimal: an untitled post in November 2018 (classified as a bug fix) and a sale announcement in October 2019 that was actually promoting a different game entirely ("Herd is Coming"). There have been no developer posts of any kind since October 2019, no DLC has ever been listed, no roadmap or future content has been announced, and the store description contains no indication of planned updates or expansions. The game appears to have launched as a complete, self-contained product with no post-launch content cycle. The last developer communication of any kind was on October 1, 2019.
Evidence
Store description describes a self-contained social strategy experience with no mention of DLC, expansions, seasons, or planned updates.
description source development ending
medium
A sale announcement for a different game ('Herd is Coming') published under this game's news feed — the last developer communication on record. No content updates or future plans mentioned.
news post · Oct 1, 2019 source ambiguous
low

Media

Details

Publisher
Proximity Games
Achievements
29
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

Small Sister is a game about a contest: "living in a house with strangers". The goal is to gain as many points as you can by interacting with other contestants and to be the winner at the end. You must gain enough points in order to avoid being on the last two place on the points table. Your interactions are limited, so think carefully and plan your strategy based on the skills you've chosen. The winner of the day gets the right to send one of the last two contestants. If you are willing to shape the community, your aim must be to win each day. As a reward for being the winner, you get a satisfaction of sending someone you don't like.





Every single interaction has a consequence and the time is limited. Every single interaction changes your situation. Some of them more, some of them less. Some choices lead you irreparable and bad consequences. Some choices lead you amazing consequences.



You don't have to follow the exact route to stay in the house. You don't have to be the winner of a day. You can support a contestant to make them win. You can convince a potential winner to send others. You can make a good relationship with a potential winner so they don't send you. You can disunite people so they gain fewer points. So many possibilities.



There are so many things to do that it is impossible to discover everything the first time. You will want to play again to see more.



Every single contestant has a dynamic relationship with others. Each one is trackable and changes in real time.



You may think that the NPCs are doing their stuff on their own and do not care about you. Well, you're wrong. They're not that stupid. So, be careful.



There are 4 types of skills, one of them is unique. Skills add depth to the game and add more variety to nonlinearity. At the start, spend available skill points on 4 types of skills. Improve them in the game as you like.
Last evaluated Jun 19, 2026
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