Solo

Solo

Released Apr 2018

Solo is an introspective puzzler set on a gorgeous and surreal archipelago. Reflect on your loving relationships by exploring contemplative, dream-like islands.

68% positive · 131 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $2.24 $14.99 −85%
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Evaluation

Solo launched on Steam on April 26, 2018, accompanied by an original soundtrack DLC released the same day. The developer issued a bug-fix patch in May 2018 addressing controller and save issues, and then in mid-2019 announced and released the game on Nintendo Switch, PlayStation 4, and Xbox One — marking the last significant development activity. The console launch post from August 1, 2019 was the final developer communication on record. There is only one DLC (the soundtrack), and it shipped at launch. No roadmaps, season passes, or unshipped content have ever been announced. Since that August 2019 console release, the developer has posted nothing further, and no future content has been teased or promised. The game appears to have launched as a self-contained experience and has been content-complete since its console ports shipped in 2019.
Evidence
Console launch confirmed live on all three platforms. This is the last recorded developer communication.
news post · Aug 1, 2019 source content shipped
high
Only DLC is the original soundtrack, released on launch day. No additional DLC has been listed.
dlc listing · Apr 26, 2018 source content shipped
high

Content

1 of 1 released · no outstanding content

Media

Details

Developer
Publisher
Team Gotham
Achievements
20
Platform
Windows
Controller
full support
Steam Deck
Unsupported
Players
Single-player

About this game

Solo is an introspective puzzler set on a gorgeous and surreal archipelago. Reflect on your loving relationships by exploring contemplative, dream-like islands.





Solo is a game about love. About love as fuel, the force that drives us.

It is a universal feeling, but each of us experiences it in a different way. Individually, it holds different meanings depending on a variety of factors such as culture, gender, sexuality or traumas. That's why Solo will explore this theme in an introspective way, to have the players identify and reflect on their own experiences.





  • Reflect on love’s place in your life with a personal and introspective branching narrative.
  • Combine blocks with different properties offering multiple solutions for most puzzles.
  • Contemplate and explore a living world: take photos of the charming, colorful islands amidst tranquil tunes or play the guitar for cute creatures.

The world is divided into archipelagos, and each archipelago is formed by small islands. Each island represents a unique puzzle the sailor will have to solve before getting to the Sleeping Totems and awakening them to answer a question about love and relationships.



Using boxes, each with different properties and behaviors, the sailors can build their own paths to the Sleeping Totems on each island.

As love does, most puzzles have no unique solution.



Nature and contemplation are also a huge part of Solo: pull out your camera and capture the moment, play the guitar, feed the animals or just sit on a bench and think.





Solo was successfully funded on Fig by 543 backers who could both pledge and invest during the Fig campaign.

Last evaluated Jun 27, 2026
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