SpyParty

SpyParty

Early access since Apr 2018

SpyParty is a competitive espionage game about subtle human behavior. A Spy hides in plain sight at a fancy cocktail party, trying to accomplish missions while blending in with the other guests, while a Sniper with a single bullet looks inward, searching for the Spy.

77% positive · 1,617 reviews
Not yet
In early access, content still planned
High confidence
Content Planned
Not yet
In early access, content still planned
High confidence
Content Planned

Where to buy

Steam $24.99
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Evaluation

SpyParty has been in Early Access since April 12, 2018 and remains so — the Steam Early Access flag is still active, reflecting the developer's own declaration that the game is unfinished. The developer, solo indie Chris Hecker, published an update on August 17, 2026 (the most recent communication), which added a new gameplay feature called "Last Chance" for replay and spectation sniping, fixed memory crashes, and restored macOS compatibility via Wine. Crucially, the developer explicitly explains in that post that Last Chance was implemented as groundwork for the forthcoming **No Wait Matchmaking** system, and mentions a follow-up feature called **Late to the Party** that is still to be implemented after PAX West 2026. This means specific, named, unshipped features remain on the developer's active to-do list. The August 19, 2025 update ("The Only Mostly Dead Update") similarly framed No Wait Matchmaking as "coming relatively soon," and the August 2026 update confirms it is still in progress roughly a year later. The store description also references a planned macOS Steam port that the developer intends to deliver after the game's full launch. Over the course of Early Access, the game has received substantial content including new venues (Teien in November 2018, Aquarium in March 2019, Redwoods in November 2019), the Sniper Daily Challenge, extensive matchmaking backend work, and many feature patches. The developer is clearly still engaged — the most recent post is from August 17, 2026 — and has publicly committed to further features before the game can be considered complete.
Evidence
Developer ships Last Chance replay feature and 64-bit port, explicitly describing them as groundwork for the upcoming No Wait Matchmaking system. A follow-up feature called 'Late to the Party' is stated to be coming after PAX West.
news post · Aug 17, 2026 source content planned
high
Developer explicitly frames the update as 'the start of regular SpyParty updates again' and describes No Wait Matchmaking as an upcoming major feature coming 'relatively soon.' Frames the update as primarily backend groundwork for that feature.
news post · Aug 19, 2025 source content planned
high

Media

Details

Developer
Publisher
Chris Hecker
Achievements
—
Platform
Windows
Controller
full support
Steam Deck
Playable
Players
Multiplayer · PvP

About this game

SpyParty is a competitive espionage game about human behavior, performance, perception, and deception. While most spy games have you machine-gunning stuff, blowing things up, and driving fast, SpyParty has you hide in plain sight, blend into a high-society cocktail party, deceive your opponent, and detect subtle behavioral tells to achieve your objectives and not get shot. Finally you can be like the suave and confident spies you find in films or books, risking it all by doing the final mission right in front of the sniper as the clock runs out! There are plenty of games that explore being a super-powered commando with an infinite supply of ammunition and no brains; SpyParty is a new and quite different game about the more interesting, deeper, and more subtle aspects of being a spy.

The current main gameplay mode is 1v1 Spy versus Sniper online multiplayer, although there is limited single-player Sniper play right now, and a single player Spy and Sniper practice mode for trying out missions and whatnot.

See the SpyParty Steam Discussions for an FAQ and links to more information.

If you're wondering where the MacOS X port went, see that FAQ! I need to delay it until after SEA launch because I hit a few technical snags, but the non-Steam MacOS will continue to work, and I'll get it working on Steam soon after SEA launch hopefully!
Last evaluated Sep 17, 2026
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