Star-Wired
Released Sep 2024
Repair the circuitry of your Starship and clear out the intrusive programs in a cute and casual puzzle game. Plug in cables, activate moving objects, and dodge malicious entities on your quest for success!
91% positive · 24 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation
Where to get it
Free on Steam
Media
Details
Developer
Publisher
motherbored
Achievements
—
Platform
Windows
Controller
full support
Steam Deck
Not rated
Players
Single-player
About this game
A Game Design Capstone Project - By DePaul University Students!
After returning from a star-dust-scavenging trip, Bit, our little starling captain, finds his Ship commandeered by an intergalactic militia, the Infestors. To save his home, he ventures within the circuits of his Starship friend, to rewire damage done by the Infestors and rid the circuits of malware.
DEV TEAM
Liv Baughman: art lead, environment, and 2D art
Maeve Butler: 3D art and animation
Brandon Ehrman: 3D art
Tyler Ackerman: level design and gameplay programming
Catherine Simmons: producer, social media manager
Kai Langevin: lead programmer
Jake Arthur: designer, prototype
SOUND TEAM
Beth Sawltz: sound design, music
Collin Wittlich: cutscene sound effects, music
After returning from a star-dust-scavenging trip, Bit, our little starling captain, finds his Ship commandeered by an intergalactic militia, the Infestors. To save his home, he ventures within the circuits of his Starship friend, to rewire damage done by the Infestors and rid the circuits of malware.
PHYSICS BASED CABLE GAMEPLAY!
Star-Wired is a whimsical, endearing, top-down puzzle game, with a focus on plugging in cables to power level mechanics! The cables can be pushed, tangled, pulled, wrapped around, and swung to complete circuits and open the exit door of each level.DEV TEAM
Liv Baughman: art lead, environment, and 2D art
Maeve Butler: 3D art and animation
Brandon Ehrman: 3D art
Tyler Ackerman: level design and gameplay programming
Catherine Simmons: producer, social media manager
Kai Langevin: lead programmer
Jake Arthur: designer, prototype
SOUND TEAM
Beth Sawltz: sound design, music
Collin Wittlich: cutscene sound effects, music
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