Stickility

Stickility

Released Oct 2026

Explore vast and deep interiors of an underground research center, brimming with creative foes, bosses, NPC's, and more. Craft your equipment from scavenged tech, and uncover Biotec's dark experiments.

86% positive · 41 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $13.99
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Media

Details

Developer
Publisher
Reglan
Achievements
32
Platform
Windows
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game

Dive into depths of laboratories and stickmen!

Biotec, a shady company suspected of commiting a serious crime behind the curtains, went through several investigations, and yet nothing has been found. Explore the facility's interiors, seeking the truth for yourself, and uncover the secret of the world full of stickmen.

Gather and Craft

The game combines traditional metroidvania exploration with crafting mechanics, allowing you to gather resources and create items to aid on your journey.

Explore the world full of items required to craft new equipment, weapons and additional tools, all of which increase your chances of succeeding.

Flashy, acrobatic combat

Customize your gameplay with different tools and weapons, each presenting different playstyle and possibilities. Survival-style menu design allows for quick item switching, letting you change your weapon set mid-fight!

Discover various biomes and environments

Biotec's facility is full of smokey laboratories, atmospheric server halls, large warehouses, smelly sewer systems, lively greenhouses, vast caves, and more! Explore each and every location, discovering its' secrets and lore.

Face large variety of foes and bosses

From neutral scientists, to killing machines, Biotec is full of dangerous foes that all lay as an obstacle on your journey.

Inspired by old-school Flash games' style and characters, combines into a fun and (somewhat) nostalgic experience.

Made with pure passion by one person

This game's been with me since my first day in highschool, and stayed until graduation. Every single day spent on crafting as much of a creative experience as possible.

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