Still in the Fog

Still in the Fog

Released Aug 2026

A mysterious event causes an entire town to vanish, leaving it wrapped in dense fog and cut off from the world. Explore impossible underground structures, manage your limited resources, and solve complex puzzles as you try to survive this nightmare. Estimated playtime: 4–7 hours

100% positive · 7 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $9.99
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Media

Details

Publisher
Juan Diego Pierozzi Luque
Achievements
—
Platform
Windows
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game

What seemed like a fresh start soon turns into something much darker. As personal struggles grow and reality begins to feel unstable, Nicolás finds himself trapped in a town that no longer makes sense.

After a mysterious event causes the entire town to vanish, Nicolás is forced to descend into an impossible underground structure. There, he discovers a massive abandoned complex shrouded in darkness, filled with hostile creatures and disturbing signs that something is very wrong. With no clear way out, the player must explore the environment, solve strategic puzzles, and survive while trying to progress.

The town is no longer the place he knew. The streets are blanketed in dense fog. Most of the population has disappeared without explanation. Communications are down. The world feels abandoned and disconnected from reality.

Determined to understand what happened, Nicolás continues seeking answers while trying to find a way back home. Along the way, he encounters his ex-girlfriend Ana and other survivors who were also trapped during the event.

As the journey progresses, reality becomes increasingly unstable.

What if the truth is not just tied to the town…?

Still in the Fog is an independent horror game developed by one person.

Key Features

First-person psychological horror experience

Story-driven gameplay

Extensive environmental exploration

Melee combat and firearms

Complex puzzles and interactive elements

Inventory-based progression system

Atmospheric and immersive sound design

Offline single-player experience

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