Tactical Craft Online

Tactical Craft Online

Early access since Feb 2016

Tactical Craft Online - MMO sandbox with tactical role-playing elements with a large open fully destructible world, with clans, trade between players, construction limited to the players imagination, various crafting, mining of multiple ores, farming, fishing, a massive tech tree etc.

48% positive · 1,152 reviews
Not yet
Still in early access
High confidence
Not yet
Still in early access
High confidence

Where to buy

Steam
Can't confirm — worth a look
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Evaluation

The developer announced on January 18, 2023 that the game's server would be shut down on February 12, 2023 due to the game being unprofitable. The game is no longer purchasable on Steam — no purchase options are available — confirming it has been removed from sale. As an online-only MMO, the server shutdown effectively ended the game entirely. The last meaningful development activity visible in the news feed dates back to early 2019, and the sole developer had already gone silent for nearly four years before announcing the closure.
Evidence
Developer announced the game is closing due to unprofitability, with the server stopping on February 12, 2023.
news post · Jan 18, 2023 source development ending
high
Game has no purchase options available, confirming it has been delisted from the Steam store.
store metadata source development ending
high

Media

Details

Publisher
Crematorium of Time
Achievements
44
Platform
Windows
Controller
—
Steam Deck
Unsupported
Players
Multiplayer · Co-op · PvP

About this game

Dear players. Please take note that the game is quite complicated therefore requires a lot of training and patience, so I advise those that prefer simpler games not to waste their time. The game is in the pre-alpha version currently, so it is possible to see and experience a variety of bugs, balance changes and experimental mechanics. I am making the game alone, in any free time I have, so I can not always devote enough time to answer every question. The world will not be reset, so enjoy creating lasting landmarks.
Thank you for understanding and I hope you enjoy the game.


  • Online Multiplayer Sandbox meets Tactical RPG!
  • One single massive world for all players.
  • Full freedom of choice, interactions between players, hostilities and trading.
  • Everyone is absolutely equal: you are what you have achieved in the world of the game.
  • In-game items can only be crafted from resources of the game world.
  • Single shared environment where everyone lives, builds, produces and battles.
  • Every action affects the world story, and you can become the part of it, and start your own lasting impression!



Key features:
  • Fully generated world for research
  • Various biomes (forest, desert, mountains, and plans are many more)
  • Two game modes: real-time mode for mining, production, construction and other peaceful game functionality and Turn-By-Turn mode for fighting.
  • Component crafting system.
  • Destruction of all objects in the game world is possible.
  • Development of various skills and parameters for a unit that the player chooses.
  • Various effects can afflict units: fractures, poisoning, bleeding and more.
  • Various types of bots for PVE: peaceful animals, zombies, bosses.
  • Full player interaction in one world.
  • Private player territory restricting access to equipment and warehouses of other players.
  • Building various buildings from many types of resources available.
  • Farming
  • Trade and economy
  • Clans and clan territories
  • Dungeon - basements, crystal caves, glades
  • Fishing
  • Food and Hunger system
  • Day and Night cycles
  • Genetics system
  • Weapons from World War I
  • Repair and modification of weapons
  • Electricity
  • Steam Achievements

Project Development Plans:
  • Various dungeons (natural and artificial - mines, cave systems, arenas)
  • Livestock
  • Complex chemical mixtures for experiments
  • New technologies and resources
  • More Weapons from the First and Second World Wars
  • New types of bots and bosses with different behaviors.
  • Transport
  • Railway
  • Robotics
  • Natural phenomena
  • Radioactive zones, diseases
  • Global events (meteoric crashes, bots invasion, bosses challenge)
  • Trade and economic development
  • Mail, letters, notes
  • The development of clans. Alliances (community of clans)
Last evaluated Jul 22, 2026
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