Takedown: Red Sabre
Released Feb 2014
TAKEDOWN is a thinking-person’s shooter; brutal, hardcore and deadly - like the real thing. Not for the faint hearted, Takedown requires you to bring your 'A' game - FPS fans looking for an ultra hardcore experience only need apply!
41% positive · 5,715 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $0.99 $4.99 −80%
Can't confirm — worth a look
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Evaluation
Takedown: Red Sabre launched on September 20, 2013 and received a concentrated burst of post-launch support from Serellan LLC through early 2014. The developer shipped multiple major content updates as free DLC — including new maps (Killhouse Breach, Cargo Day, The Hold/Cargo Hold, Night HQ, Radar Storm), new weapon sets (AG Bullpup), new firefight map variants, and significant AI and gameplay improvements across patches 4 through 8. The final recorded developer activity was on March 6, 2014, when Serellan released a beta Level Editor tool, allowing the community to build custom maps using all shipped environment assets. No developer communications have appeared after March 6, 2014 — a silence spanning well over a decade with no roadmap, no announced future content, and no unreleased DLC listed on the store. The store description contains no references to planned content, seasons, or ongoing updates. The game launched as a complete product and received its post-launch content wave in the months immediately following release, with all announced content having shipped by February 2014 and the level editor tool rounding out support in March 2014. The game's content is complete.
Evidence
Serellan released a beta Level Editor tool, marking the last official developer communication on record. This followed all major content drops and represented the final piece of community-facing post-launch support.
Patch 8 shipped as free DLC, delivering a new map (Cargo Hold), a map relight (Radar Storm), new firefight variants, a new weapon set (AG Bullpup), and multiplayer/co-op feature improvements. This was the final major content release.
Media
Details
Developer
Publisher
505 Games
Achievements
—
Platform
Windows
Controller
full support
Steam Deck
Not rated
Players
Single-player · Multiplayer · Co-op
About this game
TAKEDOWN is a thinking-person’s shooter; brutal, hardcore and deadly - like the real thing. Not for the faint hearted, Takedown requires you to bring your 'A' game - FPS fans looking for an ultra hardcore experience only need apply!
The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability.
In recent years, shooters have become homogenized. There used to be a wide range of different games to choose, from run-and-gun action titles to slow-paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and “cinematic experiences.” The realistic tactical shooters with in-depth planning have almost entirely disappeared in recent years.
This game focuses on realistic weapons modeling, squad based play, in a close-quarters battle setting. To succeed in this game you need to take things slow, study your environment, and execute flawlessly. If you get shot, there are consequences. You won’t be hiding behind a wall waiting for your health to regenerate. If a team member goes down, you will have to assess the situation and reallocate team members if necessary to complete the mission. Don’t expect all of the tools and plans to be forced fed to you – it is up to the player to ensure their team is equipped and ready for the tasks at hand. With features such as realistic bullet penetration, accuracy, and recoil, choosing the proper weapons, ammunition, armor, and gear for the mission is up to you, so choose carefully.
Gameplay modes include single player, co-op, and competitive multiplayer. If you are a fan of old school shooters where thinking meant more than running and gunning or perks, or if you are just looking for something different in your shooter games experience, this is the game for you.
The player that takes things slow, aims carefully, and plans their moves right will overcome the player who runs in with guns blazing. Close-quarters battle brings the fight inside, as you would see SWAT teams or SOF units taking down small numbers of dangerous adversaries. Non-linear environments allow for multiple routes and tactics and add replayability.
In recent years, shooters have become homogenized. There used to be a wide range of different games to choose, from run-and-gun action titles to slow-paced tactical shooters focusing on strategy and tactics, but now most shooters follow the same model of big set pieces, regenerating health, linear levels, and “cinematic experiences.” The realistic tactical shooters with in-depth planning have almost entirely disappeared in recent years.
This game focuses on realistic weapons modeling, squad based play, in a close-quarters battle setting. To succeed in this game you need to take things slow, study your environment, and execute flawlessly. If you get shot, there are consequences. You won’t be hiding behind a wall waiting for your health to regenerate. If a team member goes down, you will have to assess the situation and reallocate team members if necessary to complete the mission. Don’t expect all of the tools and plans to be forced fed to you – it is up to the player to ensure their team is equipped and ready for the tasks at hand. With features such as realistic bullet penetration, accuracy, and recoil, choosing the proper weapons, ammunition, armor, and gear for the mission is up to you, so choose carefully.
Gameplay modes include single player, co-op, and competitive multiplayer. If you are a fan of old school shooters where thinking meant more than running and gunning or perks, or if you are just looking for something different in your shooter games experience, this is the game for you.
Key Features:
- Fight Smart in Deadly, Close Quarters Combat – Players must think and move tactically, stay alert, watch, listen and choose wisely while setting up their squad for the perfect shot.
- Tackle Engagements That Are Different Every Time – Nonlinear maps allow for multiple tactics and approaches to both attack and defense. Gamers must choose their gear to best execute strategy.
- Out Think The Enemy – Gamers need to work closely and communicate well with their team to not only attack the enemy but to coordinate to secure multiple objectives.
Last evaluated Jun 28, 2026
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