That Flipping Mountain
Released Nov 2021
A physics driven parkour game inspired by "Getting Over It" and "Jump King". Flip, ski, and dive yourself up a massive mountain of stuff. Fall down, rage, get up, shake it off, parkour-on!
92% positive · 179 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence
Where to buy
Steam $6.99
Can't confirm — worth a look
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Evaluation
That Flipping Mountain launched on November 17, 2021 as a self-described finished product — the developer's pre-release post explicitly stated "the game is DONE!" Following launch, Jeff Weber was active with feature patches (statistics display, achievements, localization) and bug fixes through early 2022. The game received one meaningful post-launch content addition: "Just Flip Mode," a free new gameplay mode with permadeath mechanics and new achievements, which shipped on February 9, 2022. That update represents the only major content drop after launch. The last developer communication of any kind was that February 9, 2022 announcement. No further news posts, patches, roadmaps, or DLC listings have appeared since then, and no future content has been announced. With only a single major post-launch content release and no developer activity since February 9, 2022, there is no sustained update pattern to suggest more content is forthcoming. The game appears to have reached its final state with the Just Flip Mode update.
Evidence
Just Flip Mode launched as a free new gameplay mode — a single-button permadeath variant with new achievements. This is the last developer communication on record.
Developer Jeff Weber announced the November 17, 2021 release date with the statement 'the game is DONE!'
Media
Details
Developer
Publisher
Jeff Weber
Achievements
11
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player
About this game
How To Play (A Quick Reference)
- Launch: Pull, aim, release.
- In Air: Button down to tuck and spin faster, button up to untuck and spin slower.
- Goal: Stick the landings and get up the mountain.
What To Expect
'That Flipping Mountain' has controls that are easy to grasp, but challenging to master. The learning curve is about the same as learning to ride a bike. It'll seem impossible until you get a feel for it, then it'll become second nature and you'll be sticking landings without even thinking about it. (That's when the fun starts)For Those That Like to Read
Hey everyone, my name is Jeff Weber. I've been making physics games in my spare time for over 10 years. 'That Flipping Mountain' is my latest and greatest!Like all my physics games, it gets to the point quick with minimal fluff and nonsense.
Launch yourself, parkour style, up a single massive mountain full of parkour stones, spring boards, ski slopes, watering holes, and other challenging obstacles. Flip, ski, dive, fall down, rage, get up, parkour on!
The controls in 'That Flipping Mountain' are simple in concept, but require some practice to get a feel for the inertia of the flip. The launch and flip mechanic has been honed, tweaked, and iterated-on for over a year to make it smooth and satisfying.
Just pull down and back sling-shot style anywhere on the screen and release to launch. Once in the air, mouse down to crouch or release to extend. Stick the landing and repeat.
Inspired by the world of Getting Over It with Bennet Foddy, 'That Flipping Mountain' consists of a single large continuous mountain of stuff to struggle over. You will not be artificially teleported back to the start if you fail to stick a landing, you will simply get back up and parkour on. Of course, if you fail to stick the landing in the wrong place, gravity might have a say in where you end up.
Now, parkour, ski, and dive over that mountain!
-Jeff
Last evaluated Jun 26, 2026
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