The Knight of Turn

The Knight of Turn

Early access since Dec 2021

A turn-based tactical puzzle with the soul of a board game. Plan every move, master swords, shields, arrows, and magic, escape the dungeons, and free the Kingdom of Abalgrade from the invading Druuls.

100% positive · 2 reviews
Pending
Early access · Awaiting evaluation
Pending
Early access · Awaiting evaluation

Where to buy

Steam $5.99
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Media

Details

Developer
Publisher
IdunaSoft
Achievements
40
Platform
Windows
Controller
full support
Steam Deck
Not rated
Players
Single-player

About this game

Think Before Your Next Move

The Kingdom of Abalgrade has been invaded by creatures known as the Druuls, and the brave knight Litto must drive them out.

The Knight of Turn is a turn-based tactical puzzle game inspired by board games. Each dungeon is a small, carefully designed challenge: whenever the knight moves, the Druuls act as well. Read the board, anticipate each threat, and find your way to the next room.

Swords, shields, arrows, keys, and magic change the rules of each encounter. Resources are limited, and the order of your actions matters. Reaching the exit is only the beginning. Revisit each stage to find a better solution, use fewer moves, and beat the target time.

The Book Guide of The Adventure

The Book is the guide to your journey and the place where the campaign takes shape.

Turn its pages to choose chapters and stages on illustrated maps, follow newly unlocked paths, check objectives and personal records, meet characters again, and keep track of your achievements. When a stage is completed, the next part of the adventure is revealed inside the Book itself.

Instead of interrupting the world with conventional menus, the Book brings progression, discovery, and navigation together in a single object that is part of the story.

What Awaits You?

  • Compact, handcrafted turn-based tactical puzzles.

  • Enemies that react to your movements. Every turn matters.

  • Swords, shields, arrows, teleportation, and other elements that reshape each board.

  • Move and time objectives for players who enjoy refining their solutions.

  • Chapter maps with paths and stages that are gradually revealed as you progress.

  • The Book: your campaign guide and record of characters, results, and achievements.

  • Keyboard and controller support.

  • A single-player experience you can enjoy at your own pace.

If you enjoy puzzles where a single decision can reshape the entire board, open the Book and join the Guard of Abalgrade against the Druul invasion.

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