Therian Saga

Therian Saga

Released Mar 2017

Therian Saga is a MMORPG that tries to stand out of the crowd by offering a compelling storytelling surrounded by a massive mathematical set of rules that define the world your hero will evolve in. It could be said that it borrows elements from old-time MUD games, strategy games and even tabletops RPG.

72% positive · 579 reviews
Not yet
Released, content planned but development status unclear
Low confidence
Content Planned
Development Uncertain
Not yet
Released, content planned but development status unclear
Low confidence
Content Planned
Development Uncertain

Where to get it

Free on Steam

Evaluation

Therian Saga is a long-running MMORPG that has been online since 2012 and launched on Steam on March 27, 2017. The game has received a series of major content updates over the years, most recently version 1.35 "Therianor" in August 2023, which introduced a new region and endgame content. The most significant recent development is a post from June 27, 2026 in which the developer, Virtys, announced that they have identified Avalonia UI as a viable technology to replace Silverlight — the aging framework currently powering the game's client. Silverlight is an abandoned Microsoft technology, and the developer has explicitly stated that the risk of it suddenly stopping to work is a major concern. They have been doing proof-of-concept work and plan to launch a Kickstarter campaign this summer to fund the full port. The developer is clear that a successful port would not just preserve the game but also make it significantly easier to create new content going forward. However, the port is not yet funded, and the Kickstarter has not launched. The cost evaluation and prototype work is described as ongoing through summer 2026. Earlier communications are also relevant: a January 2024 post mentioned that a new Arkubel region update was expected in May 2024, but no post confirms that update ever shipped. A new server was opened in October 2025 as a community-driven event, showing the team is still engaged, but no major content update was announced alongside it. The game's continued operation and future development hinge significantly on the success of the upcoming Kickstarter campaign. The technology underpinning the current client is at risk, and while the developer has found a path forward, it remains unfinished and unfunded. The last confirmed major content release was August 2023, and a promised content update for mid-2024 has no confirmed delivery post.
Evidence
Developer acknowledges the game runs on Silverlight, an abandoned Microsoft technology, and that the port is not yet funded. The Kickstarter has not launched yet and the cost evaluation is still ongoing, meaning the game's future is not yet secured.
news post · Jun 27, 2026 source ambiguous
high
Developer announces they have identified Avalonia UI as a viable replacement for the aging Silverlight client. Proof-of-concept work has been encouraging. A Kickstarter campaign is planned for summer 2026 to fund the full port. The developer states the port will enable new content creation and client improvements.
news post · Jun 27, 2026 source content planned
high

Media

Details

Developer
Publisher
Virtys
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Unsupported
Players
Multiplayer · PvP

About this game

Therian Saga is a MMORPG that tries to stand out of the crowd by offering a compelling storytelling surrounded by a massive mathematical set of rules that define the world your hero will evolve in. It could be said that it borrows elements from old-time MUD games, strategy games and even tabletops RPG.

What to expect from the game:

  • Skill Based: We use a system based on your hero, your tool, your companion, your location and some magic to calculate your capability to execute an action.
  • Sandbox: It’s up to you to understand how to progress in the game.
  • Storytelling: Old school style with text as the main medium for storytelling.
  • Crafting: Complex, with a skills distribution mechanic from material to final product.
  • Huge: The game is online since 2012, there are years of content available right now.
  • Asynchronous: Play how much you like, be it 15 minutes or 20 hours, and program your hero’s actions. He will be doing them when you are sleeping, partying or working.
  • Indies: The game is rough on players; you have to work hard to reach your goals.
  • Devs: We are close to the players and you can discuss the future of the game with us.

Asynchronous made cool

To break the prejudice that asynchronous game had to be simple games. That was really important to us. We wanted a game that people could spend less time on than live MMO, but that could offer more for each second online. Your characters work while you are offline, but you will be also thinking about what you are going to make them do next time you log in.
There are lots of games out there that are time-consuming for nothing. Building an asynchronous game that goes deeper into RPG gameplay: that was a battle worth fighting.

A typical day in Therian Saga

You can play the game the way you want. There is never a situation in the game where you have to stay at the computer. You can quit in the middle of a dungeon, even in the middle of a fight, and come back the next day and pick up where you left off. If you quit in the middle of a fight with another player, your characters will continue to fight as well as they can while you are offline.

What about the typical day? As an example, suppose you can manage only short-playing sessions during your day. You might schedule tasks for your hero in the morning, then just check if everything is ok at lunch time and maybe indulge in some trading and social activities. In the evening, when you have a bit more time, you'll have lots of “live gameplay” options: quests, adventures, dungeon-raiding, fights with other players in the arena, maybe even a boss run. At the end of your play session, you might ask your hero to sleep, or carry on working during the night. If you miss one of your normal play sessions, your heroes usually have enough tasks left that they can continue to evolve anyway.

Now that gives you a lot of flexibility and, as you can see, the game goes beyond asynchronicity and offer lots of live gameplay possibilities.
Last evaluated Jun 27, 2026
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