Triennale Game Collection

Triennale Game Collection

Released Dec 2016

The Triennale Game Collection is a free virtual exhibition of video games created for the 21st International Exhibition of Triennale Milano by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.

80% positive · 112 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to get it

Free on Steam

Evaluation

The Triennale Game Collection is a free, curated virtual exhibition released on December 7, 2016, featuring five self-contained games created by independent artists for the XXI Triennale International Exhibition. The store description presents the collection as a finished, bundled product — each of the five included games is fully described as a discrete, complete experience. There is no mention of future updates, additional games, or ongoing development. The developer has posted no news about this collection since launch. The game was clearly created as a one-time cultural exhibition companion piece and shipped as a complete package on its release date.
Evidence
Store description presents five fully described, self-contained games as a complete virtual exhibition package with no indication of future additions or ongoing development.
description · Dec 7, 2016 source content shipped
high
Positioned as a curated collection tied to the 21st International Exhibition of Triennale Milano — a fixed cultural event, implying a bounded, finished scope.
store metadata · Dec 7, 2016 source content shipped
medium

Media

Details

Publisher
Santa Ragione
Achievements
—
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

The Triennale Game Collection is a free virtual exhibition of video games created for the XXI Triennale International Exhibition by five of the world’s most renowned independent game designers, showcasing these artists’ experimental approach to interactivity.

The five featured artists are: Mario von Rickenbach and Christian Etter (Dreii, Plug & Play), Tale of Tales (The Path, Sunset, Luxuria Superbia), Cardboard Computer (Kentucky Route Zero), Pol Clarissou (Orchids to Dusk), and Everest Pipkin (Mirror Lake). These games are self-contained takes at interactive narrative, puzzles, and exploration.

Over the past decade, more innovative games have been designed than in the previous thirty years of this medium – video games are now more than entertainment for kids or for video game enthusiasts, they reach the accessibility and cultural depth of film, music, and literature. The Collection presents the state of the art of the medium with a glimpse into the future, presenting the work of the most important and original international designers.

Produced by Santa Ragione (FOTONICA, MirrorMoon EP, Wheels of Aurelia)

Games descriptions:

[Game 1] Il Filo Conduttore by Mario von Rickenbach and Christian Etter (Switzerland), is a small story about about a cord, which hangs down from the top, overlooking a handful of delicately arranged objects.

[Game 2] LOCK by Auriea Harvey and Michaël Samyn (Tale of Tales, Belgium) is a small exploration of the universe, as previously imagined: based on cosmologies which place the Earth, and thus humans, at the center of the universe, Loci Omnes Caelesistis Kyries shifts between a simple diagram and a fascinating machine.

[Game 3] Neighbor by Jake Elliott, Tamas Kemenczy and Ben Babbitt (Cardboard Computer, USA). The crater is roughly sixty meters in diameter, rocky, hot in the daytime and cool at night, home to cacti that bears edible fruit.

[Game 4] A Glass Room by Pol Clarissou (France) showcases pictures and animated sequences from Pol Clarissou’s own life. The flickering photographs projected on virtual walls create a narrative that evolves as the player manipulates the device.

[Game 5] The Worm Room by Everest Pipkin (USA) is a first-person exploration game which exists as a series of endless glass greenhouses that the player may wander through for the same reasons one visits a physical botanical garden; to walk, to take in beauty, to learn.
Last evaluated Jun 27, 2026
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