Try To Fall Asleep
Early access since Mar 2019
John Herrin survived a horrible accident, damaging his brain and memory. Through falling asleep, he can rediscover his unfortunate past in his dreams, but due to his brain damage he'll start to see visions and hallucinations, and falling asleep won't be as easy as it seems at first...
91% positive · 192 reviews
Not yet
In early access, content still planned
High confidence
Content Planned
Not yet
In early access, content still planned
High confidence
Content Planned
Where to buy
Steam $11.99
Can't confirm — worth a look
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Evaluation
Try to Fall Asleep is a horror narrative game currently in Early Access, where players guide protagonist John Herrin through a series of "nights" — story chapters combining falling-asleep gameplay with dream exploration. The developer, AmberDrop, has been actively and transparently communicating development progress throughout 2025 and into 2026.
As of April 27, 2026, the developer posted Community Update #13 sharing a teaser video for Night 5, confirming it is still actively in development. On February 11, 2026, the team released Update 0.4.4, a substantial patch that overhauled Night 2 with rerecorded dialogue, new optional flashback scenes, and visual upgrades — produced during downtime while awaiting Night 5 to be completed.
In December 2025, the developer acknowledged that Night 5 had missed its Q4 2025 target but reaffirmed it was progressing well, with all voice acting recorded and core mechanics in place. The delay was attributed to scope and complexity rather than any staffing or funding crisis. A previous August 2025 update had already outlined the plan: release Night 5 first, followed by Night 6 (the final night and full 1.0 release), which is described as the largest and most complex night in the game.
The developer has been open about financial challenges — including the lead developer taking a full-time job to fund the project and a failed Kickstarter campaign in 2023 — but has consistently reaffirmed commitment to completing the game, and these concerns appear to have been resolved through personal funding. The most recent communications show an active, engaged team pushing toward the finish line, with Night 5 being the immediate next deliverable and Night 6 to follow before 1.0 launch.
Evidence
Community Update #13 released in video format, sharing a teaser for Night 5 and confirming ongoing development.
Update 0.4.4 shipped, overhauling Night 2 with rerecorded dialogue, new optional flashback scenes, and visual improvements. Developer notes Night 5 is still in progress and assures players it is coming.
Media
Details
Developer
Publisher
AmberDrop
Achievements
11
Platform
Windows
Controller
full support
Steam Deck
Playable
Players
Single-player
About this game
John Herrin survived a horrible accident and as a result, he damaged his brain and lost his memory. Only Dr. Rick Norberg and the friendly robot "AB" can help John to recover from his brain damage and restore his broken memory.
By falling asleep and rediscovering the past in his dreams, John can restore his memory and remember what caused the unfortunate catastrophe in one of the most secretive laboratories of the "Revivel" company.
But due to John's brain damage, falling asleep won't be as easy as it seems at first... John will start to hallucinate and hear sounds that will only make it harder to fall asleep. Only by dealing with his fears and staying calm can he successfully fall asleep, otherwise, his overwhelmingly high stress may lead to an untimely death ...
"Try to Fall Asleep" is a first person, action-adventure horror game where you try to survive through scary, harmful hallucinations in order to fall asleep and rediscover the main character’s past through his dreams. The game is divided into 6 nights (4 nights currently available). Each night consists of two phases - sleeping phase and dreaming phase.
In the sleeping phase the player has to fall asleep before the clock reaches 4 am. There's an info panel that displays the player's current sleep and stress level. By closing eyes, the player can raise the sleep level and fall asleep once it has been filled up. The stress level will rise upon witnessing hallucinations. Sometimes the hallucinations can materialize as horrific monsters and if the player doesn't hide under the blanket in time, they can cause a jumpscare and increase the stress level a lot. Keeping the eyes open and turning on the light will reduce the stress level. The key for this phase is to maintain a proper balance between the sleep and stress levels.
In the dreaming phase the player gets to relive the events that led to John's current, unfortunate condition. Compared to the sleeping phase, here the player can freely roam around and explore the environment. But be careful - a dream can quickly turn into a nightmare. From walking in the woods to escaping nightmarish situations, you can never know what to expect next. And what caused the mysterious incident?... Who's behind it?... The answers lie within John's memories.
Here's what some people say:
Markiplier - "Pretty darn good, I liked it a lot!"Jacksepticeye - "Oh, Jesus Jesus... That wasn't Jesus!"
PewDiePie - "AAAAAAAAAHHH! I'm fine..."
Matpat - "This game is really intense, it has got a lot going for it."
Last evaluated Jun 27, 2026
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