Vengeful Rites

Vengeful Rites

Released Jul 2021

Embark on an epic adventure designed exclusively for VR! Use your own hands to cast magic, fire bows and slice through your enemies on your quest to exact vengeance against the evil Dragore. Learn new spells and craft new gear to become the greatest Serafin Warrior of all time! Demo available.

93% positive · 283 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $19.99
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Evaluation

Vengeful Rites was developed in Early Access over roughly three years, during which the developer (a two-person team of twin brothers) shipped four major story chapters as free content updates. On June 24, 2021, the developers announced they had finished all planned content and would be leaving Early Access on July 29, 2021. The full release post on that date confirmed the game was complete, explicitly stating they had delivered everything they set out to make. The pre-release announcement stated clearly: "Now that we have all the content we planned to include in the game and there are no major bugs that we're aware of, there's no reason for us to put off full release any longer." No additional content has been announced, no unreleased DLC exists on the store, and there have been no developer communications suggesting further updates are planned. The game launched as a finished product on July 29, 2021.
Evidence
Full release post celebrating the exit from Early Access after over two and a half years of development. The developers expressed that the final product exceeded their expectations and thanked players for helping them finish the game. No future content mentioned.
news post · Jul 29, 2021 source development ending
high
Developer announced the July 29, 2021 full release date, stating all planned content is complete and there are no known major bugs remaining. Explicitly confirmed the game is content complete ahead of leaving Early Access.
news post · Jun 24, 2021 source development ending
high

Media

Details

Publisher
Deep Dive Interactive
Achievements
130
Platform
Windows
Controller
—
Steam Deck
Unsupported
Players
Single-player

About this game

VR has been around for several years now, but everywhere we look we still mostly find short "experiences" with little content and even less depth. Vengeful Rites aims to change that by bringing a proper adventure to VR. Your journey through the game will take you across different locales and dungeons as you fend off vicious enemies, search for hidden treasures, solve a variety of puzzles, defeat epic bosses and more. You'll use swords, bows, magic and your wits to overcome the many challenges that await. You'll master new techniques, improve your stats and skills, learn new spells and upgrade your gear with purchased, found and crafted weapons and rings. Your journey to the Otherworld will be fraught with peril from the beginning, but with the myriad tools at your disposal, you'll have all you need to dispatch your would-be dispatchers. Adventure awaits!



The Story
The Serafin Brotherhood has stood as a shield to protect mankind from the likes of goblins and monsters since time immemorial, but its days of glory are long behind it. When Dragore, a disgraced member returns to slay your mentor, you're left as the final Serafin and the only one who can avenge your fallen master while putting an end to Dragore's plan to overrun the world with Others.

The Combat
As a Serafin, you're not limited to a single means of dealing with your enemies. You've got swords, bows and magic all available to you to use as you see fit.
  • Swords

    Waggle to win doesn't exist in Vengeful Rites. Sword strikes require you to swing like you mean it, and enemies won't roll over without a fight. Sword fights require you to constantly shift between defending yourself with well timed parries and taking your opportunities to land strikes when you can.
  • Magic

    As a Serafin, you're capable of conjuring magic directly into your hands. By mastering the different disciplines of magic: Destruction, Protection, Restoration and Kinesis, you can handle anything Dragore and his minions throw at you. With intuitive gestures and multiple spells in each discipline, conjuring magic has never felt more natural and reactive.
  • Archery

    Bows can be the deadliest tool in your arsenal, but they require the most skill. With a well placed headshot, especially if you find your arrow on fire, you can deal huge amounts of damage to any unsuspecting enemies you might encounter.

Your wits are your best weapon!
All throughout your adventure you'll come across obstacles that can't be overcome with brute force alone. You'll need to figure out how to solve puzzles, bypass obstacles and capitalize on the vulnerabilities of the many bosses you'll encounter.


The Customization
Throughout your journey you'll unlock perks to specialize in the different disciplines of combat. Classes are not a thing in Vengeful Rites, and while you'll be expected to use all the tools given to you, having a focus on swords, bows or magic will help you handle the many challenges you'll face with more of an emphasis on your preferred playstyle. With enough specialization, you can unlock devastating abilities to take full advantage of your chosen focus--like powerful two handed spells or the ability to imbue your arrows with magic!

Equipment plays a role, too!

  • Meteor shards can be used to enchant swords with useful abilities like lifesteal or lightning.
  • Scepters can be substituted for swords for the more magically inclined to have some additional ranged attacks and better mana management.
  • Crafted rings give options to refine certain abilities or modify how you handle different situations.
  • Difficulty settings will keep things as straightforward or as challenging as you like and can be changed on the fly as necessary.
Basically what I'm saying is that replayability is a thing.

Join the conversation!
It's not all doom and gloom. You'll encounter a few friendly faces in your travels, as well. They're all fully voiced, and with voice recognition you can speak back to them for extra immersion.

Smooth/Teleportation locomotion supported.
Last evaluated Jun 27, 2026
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