VMVA - Virtual Museum for Virtual Art
Released Jul 2023
Welcome to Virtual Museum for Virtual Art! It is a freely accessible museum, which exclusively exhibits virtual art. The museum has five main rooms, with four of them following the ”white cube” format. In the main hall visitors can get orientations about the current exhibition.
73% positive · 19 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation
Where to get it
Free on Steam
Media
Details
Developer
Publisher
Tristan Isak Bendixen
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Unsupported
Players
Single-player
About this game
Welcome to Virtual Museum for Virtual Art!
It is a freely accessible museum, which exclusively exhibits virtual art. Like in many video
games, the visitor walks around the museum in
a first person perspective using their mouse and
keyboard. The museum has five main rooms, with four of them following the ”white cube” format. The fifth and biggest room is the main hall where visitors get orientations about the current exhibition.
Although most video games and virtual worlds are inhabited by designed objects and textures, these tend to serve a secondary, decorative role. Often acting as scenery or props, the most common aesthetic experience of virtual art is of a peripheral nature. Whether or not something is regarded as an object of ’fine art’ or rather as a decorative object is a matter of perception. This difference in perception has much to do with the context in which the given artwork occurs. By mimicking the architectural style of a classical art museum, Virtual Museum for Virtual Art seeks to provide a platform for virtual artworks to be perceived
and considered as fine art.
It is a freely accessible museum, which exclusively exhibits virtual art. Like in many video
games, the visitor walks around the museum in
a first person perspective using their mouse and
keyboard. The museum has five main rooms, with four of them following the ”white cube” format. The fifth and biggest room is the main hall where visitors get orientations about the current exhibition.
Although most video games and virtual worlds are inhabited by designed objects and textures, these tend to serve a secondary, decorative role. Often acting as scenery or props, the most common aesthetic experience of virtual art is of a peripheral nature. Whether or not something is regarded as an object of ’fine art’ or rather as a decorative object is a matter of perception. This difference in perception has much to do with the context in which the given artwork occurs. By mimicking the architectural style of a classical art museum, Virtual Museum for Virtual Art seeks to provide a platform for virtual artworks to be perceived
and considered as fine art.
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