武林志2 (Wushu Chronicles 2)
Early access since Aug 2021
ARPG《武林志2》是一款由蜗牛游戏旗下独立游戏团队“江湖工作室”所开发的一款武侠沙盒ARPG游戏,为《武林志》的正统续作,使用最新自研引擎flexi3.0,画面效果大幅提升。游戏采用无缝大地图的探索机制,快意书写属于你的江湖。
40% positive · 836 reviews
Not yet
In early access, active development but status unclear
Low confidence
Active Development
Development Uncertain
Not yet
In early access, active development but status unclear
Low confidence
Active Development
Development Uncertain
Where to buy
Steam $19.99
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Evaluation
Wushu Chronicles 2 entered Steam Early Access on August 12, 2021. During its first year, JiangHu Studio was visibly active: the developer published 8 major content updates bringing new systems (meridian/acupoint system, combat overhaul, story CG sequences, mini-games like Go and guqin), new gameplay features, and ongoing story chapters. In January 2022, the studio also communicated that it was migrating the game to a new in-house engine (Flexi 3.0), describing the work as substantial but expecting completion within 2022. A new dunhuang map area was teased in January 2022 as a forthcoming expansion of the game world.
The last developer post of any kind appeared on July 28, 2022, describing that update as part of ongoing work — the battle system overhaul was still in progress, and the outer-domain map and associated story content were described as roughly 70–80% complete at that time. Since then, there have been no patch notes, no developer logs, and no communications of any kind through June 2026 — a silence of nearly four years.
The game remains in Early Access, still purchasable, with no 1.0 release achieved and no developer statement explaining the halt. The outer-domain map, remaining story content, and the engine migration work that were in progress as of July 2022 were never confirmed as delivered. Given the length of the silence relative to the previously active update cadence, and the outstanding development commitments that were explicitly described as unfinished at the time of the last update, it is unclear whether active development is continuing.
Evidence
Major update added meridian/acupoint system and new gameplay puzzles. Developer noted the combat system overhaul was ongoing and the outer-domain map was roughly 70–80% complete, with associated story content still being developed. This is the last official communication from the developer.
Major update added 15 new main story missions, story CG cutscenes, guqin mini-game, and timed combat challenges.
Media
Details
Developer
Publisher
Snail Games
Achievements
—
Platform
Windows
Controller
—
Steam Deck
Unsupported
Players
Single-player
About this game
《武林志2》的故事发生在《武林志1》的十年前,外域武林三大门派天外天、五行宫、金刚门入侵中原,天山派与江湖诸派惨遭灭门。主角本是天山派弟子,机缘巧合之下成为了江湖上最出名的杀手。本作讲述的即是主角联合武林各路英雄豪杰驱逐外域武林,开创新门派,重整中原武林秩序的故事。
【无缝地图 告别加载】
最新无缝大地图技术,配合轻功、游泳的动作,目之所及皆能至。
【沙盒武侠 快意恩仇】
开放式地图探索机制,游戏中所有NPC均可被攻击,给你自由的武侠世界体验。
【即时战斗 畅爽连招】
纯正的无锁定战斗机制,配合4种战斗中可切换的武器及上百种招式,让玩家可以自由连招打出自己的专属连击。
【内功组合 阴阳调和】
游戏有着数十种内功,而不同内功之间会互相冲突,会相辅相成,一些独特内功还有自己的路数,能给你的所有武学带上如拉近、震飞等武侠表现力十足的特殊效果。
【捏脸系统 千人千面】
游戏有捏脸系统,体型编辑功能和纸娃娃装备系统,玩家可以打造专属于自己的侠客。
游戏特色
【无缝地图 告别加载】
最新无缝大地图技术,配合轻功、游泳的动作,目之所及皆能至。
【沙盒武侠 快意恩仇】
开放式地图探索机制,游戏中所有NPC均可被攻击,给你自由的武侠世界体验。
【即时战斗 畅爽连招】
纯正的无锁定战斗机制,配合4种战斗中可切换的武器及上百种招式,让玩家可以自由连招打出自己的专属连击。
【内功组合 阴阳调和】
游戏有着数十种内功,而不同内功之间会互相冲突,会相辅相成,一些独特内功还有自己的路数,能给你的所有武学带上如拉近、震飞等武侠表现力十足的特殊效果。
【捏脸系统 千人千面】
游戏有捏脸系统,体型编辑功能和纸娃娃装备系统,玩家可以打造专属于自己的侠客。
Last evaluated Jun 24, 2026
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