Afterplace

Afterplace

Released Jul 2024

Made by one person, an open world adventure game filled with silly characters and terrible secrets. Explore the woods, find hidden paths, hack and slash through strange monsters, and try very, very hard not to break reality. Or don't. You do you.

96% positive · 236 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Prices in USD, as listed by each store.
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Evaluation

Afterplace launched on July 22, 2024 as a complete, self-contained indie game made by a single developer. The store description presents it as a finished product with defined scope — approximately 10 hours of gameplay, an open world, and a full narrative. There are no DLC listings, no season pass, no roadmap, and no announcements of additional content. Since launch, the developer has been actively maintaining the game through a steady series of polish patches: adding language support (Spanish in November 2024, a custom translation system in February 2025, Brazilian Portuguese in May 2026), fixing bugs, improving controls, and updating the underlying engine. These are all quality-of-life and accessibility improvements to the existing game rather than new content additions. None of the 16 developer posts contain any announcement of new content, expansions, or a development roadmap. The developer has not stated that more content is planned, nor has there been any teaser pointing toward future additions. The game appears to have launched complete and has since been polished and localized — a typical lifecycle for a finished indie title.
Evidence
Store description presents a complete, scoped game: ~10 hours of gameplay, open world exploration, full cast of characters. No mention of DLC, updates, or future content.
description · Jul 22, 2024 source content shipped
medium
v1.2.22 adds Brazilian Portuguese localization. Most recent developer communication as of the assessment date.
news post · May 28, 2026 source development ongoing
low

Media

Details

Developer
Publisher
indie.io
Achievements
45
Platform
Windows, macOS, Linux
Controller
full support
Steam Deck
Verified
Players
Single-player

About this game

Afterplace is an adventurous retro game for those who like to get lost. It's a huge open world, full of hidden secrets, treasures, and creatures. Explore the woods, fight monsters, talk to ostensibly shady characters, walk away from those characters mid-conversation (if you want to), and get so lost you fall out of the world entirely (and maybe even into another). You never know what the forest might be hiding, and not all trails are paved. Labyrinths and dungeons are tucked away in the most concealed nooks. There are no waypoints in Afterplace. You'll have to forge your own path.

Afterplace strives to bring an experience that feels both small and immense at the same time. The game has simple, fluid controls, allowing you to focus on exploration and discovery. Characters are happy to chat - or you can run right past them! You get to choose what story to explore, if any at all (we are not responsible for the consequences of ignoring the story, whatever they may be).

  • About 10 hours of unique gameplay (and much more if you lose your way)

  • No overworld map

  • An open world that lets you explore any path in any order

  • Tons of friends, enemies, and at least one frenemy

  • The ability to upgrade weapons, purchase armor, and ingest hazardous chemicals to increase your power

  • Okay maybe there is an overworld map

  • Multiple endings, decided by choices you probably don't even know you're making

  • Like 25 unique enemies? That's a lot, right?

  • Wait, no, this overworld map is written on a napkin with crayon. That won't do.

  • Secret paths that will take you to completely normal and fun places

  • A cat that you can pet. With your sword.

  • The 25 unique monsters are really special though. They have sparkling personalities, and aren't like other monsters.

  • At least two overworld maps.

About the Author:

Afterplace was made entirely by Evan Kice, a former software engineer from Austin, TX. He quit his job in 2019 to work on the game full-time. Originally released on mobile in 2022, Afterplace brought an actual indie experience to a platform better known for handholding and microtransactions.

Evan continues to support and polish Afterplace on PC, where it remains unique: a handcrafted world with no handholding, hundreds of hidden scenes, and countless surprises depending on who you talk to (and how often you do). No two playthroughs will ever be the same.

Last evaluated Jun 20, 2026
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