Archeo: Shinar

Archeo: Shinar

Released Sep 2019

Explore the deepest caves with a cup of tea in your hand, reach the heart of the jungle with your finger on a globe, send your highly educated employees to uncivilized tribes and don't let them convince you it's a certain death! The worst case scenario? You will hire new ones.

75% positive · 117 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $12.99
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Evaluation

Archeo: Shinar launched into full release (v1.0) on September 11, 2019, after approximately seven months in Early Access. At launch, the developer committed to at least six months of post-release support, including localization, fixes, and general improvements. Following the 1.0 release, the developer posted a brief development update on September 13, 2019 reaffirming that support was ongoing. The last recorded developer communication is a bug fix update (v1.07) posted on October 4, 2020, which addressed a black market artifact duplication issue and noted it was the developer's response to the "last bug report" — framed as a closing-out action rather than part of an ongoing cycle. The post also noted that it was being released "more than 1 year after the full release," suggesting it was a belated maintenance patch rather than part of a sustained content program. Since October 4, 2020, there have been no further developer posts, announcements, DLC listings, or roadmap communications of any kind — a silence of over five years as of today, June 26, 2026. The game has no DLC listed on the store, no unreleased content has ever been announced, and there is no evidence of any content pipeline beyond what was already delivered at launch. The developer's promised six-month support window expired in early 2020 and was followed only by the single late maintenance patch before going permanently quiet. The game was released as a complete product with a self-contained career mode and no post-launch expansion plans communicated. All content commitments made during Early Access (career mode, story, tutorials) shipped with the 1.0 release. The game is complete.
Evidence
Final known developer communication: a bug fix patch (v1.07) released over a year after the full launch, described by the developer as a response to the last bug report. No further posts, content, or announcements have followed.
news post · Oct 4, 2020 source development ending
high
Developer announced v1.0 full release, confirming the game exited Early Access and committed to at least 6 months of post-launch support.
news post · Sep 11, 2019 source content shipped
high

Media

Details

Publisher
Artists Entertainment
Achievements
34
Platform
Windows
Controller
—
Steam Deck
Unsupported
Players
Single-player · Multiplayer · PvP · Local/Split Screen

About this game

At this point, you may wonder what on Earth is this bloody project? Archeo: Shinar, because that's the full title, is a turn-based strategy video game focused on people & resources management.

It's not like other games about archeologists doing astonishing stuff in ancient tombs or something like that. No. In this game you will be the man behind the desk. Or a woman. We are talking about the lifestyle of the real archeologists, the true horror of dealing with traumas and phobias. Not yours! You won't risk your own health, we have employees to do that. The true horror of dealing with their traumas and phobias. Do you see where I'm going with it? Imagine the bills from doctors, the health compensations and the press. "Press? Why the press?" you ask. Yes, the press. Because you know the press. They are just waiting there for the unsatisfied explorer who would like to tell them how the "archeology" truly works. And we do not speak about how it truly works. They can't know the ugly truth. Never!

That's a lot of stress, right? Don't worry, as we already know, there is no better medicine for that than a cup of tea. Or a glass of gin. Your call.

Let's agree this is enough knowledge for now. More information could cause an Epistemophobia, and we don't want that, do we? Please, enjoy the view from your train's window and look forward to our next meeting.

.-. -.. -... .--. -.. ... / -.... -... --. -... ...-- .. ..-. .---- -....- ..... -... / .-. -.. -... .--. -.. ...

Signed
Your Cuppy


Archeo: Shinar is an economic turn-based strategy set in the world of archeology. It blends the preparation period (turn-based strategy) with expeditions (real-time strategy) in unique gameplay mixup with a lot of small stories and grotesque humor.

Key features

  • Prepare and explore - New, fresh gameplay based on mixup of two genres Turn-based strategy and Real-time strategy.
  • Hire and care - Find your best team and keep them in good shape. Or not, you can always replace them.
  • Money and reputation - Try to get both. Find a balance between them and be the true winner.
  • Collect and invest - There's no better way to get rich than by buying land. What's better than having land? Building your own buildings on your land. It's a great investment.
  • Read and decide - Now and then you will receive a small story to keep your experience interesting. Every time you will have to decide and every time it will have consequences!
  • Opponents and Vanessa - Meet memorable opponents, you won't forget them for a long time. And there's Vanessa. Such a shame she has a wig.
  • Solo or with friends - Play solo or with up to 4 friends (hot seat). But keep in mind that after the game they won't be your friends anymore.
  • Challenge reality - Check the facts, learn more about the history and try to find a proof that the developers were wrong because the world we are going to show you may make you challenge everything.
  • Difficult subjects - Mental illnesses, addictions, thievery, slavery, paradigms, tribal mentality, corruption, pride, and murder.
  • Economy end bankruptcy - Last but not least, do not bankrupt. It's like permadeath. You can withhold salaries only for a certain time, after that they will come. They will come and collect.
Last evaluated Jun 26, 2026
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