Artist Life Simulator

Artist Life Simulator

Released Dec 2022

Live the life of a starving artist in 19th century alternative history. Survive poverty, alchoholism, madness, depression, and 67 different feelings. Paint masterpieces by combining inspirations, sell them for riches (or scraps) and create a painting that will change the world.

80% positive · 196 reviews
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Released, active development but status unclear
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Active Development
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Not yet
Released, active development but status unclear
Low confidence
Active Development
Development Uncertain

Where to buy

Steam $4.99 $19.99 −75%
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Evaluation

Artist Life Simulator launched into full release on December 13, 2022. Since then, Interactive Fate has shipped a paid DLC (Cakes & Guns, March 27, 2023) and maintained a pattern of feature and balance updates — the most recent being February 18, 2025. That February 2025 post is significant: the developer explicitly stated they had "started working again" on Artist Life Simulator and listed upcoming plans including new music, new content/feature updates, and further difficulty tuning. A March 2024 post similarly confirmed "we aren't done with Artist Life Simulator yet." However, as of today, October 1, 2026, there have been no developer communications for over 19 months since that February 18, 2025 post. The promised new music and content updates have not appeared on the store. Historically, Interactive Fate posted updates to this game roughly every 3–12 months, so a silence of over 19 months is well outside the expected pattern. The developer also noted in February 2025 that they were simultaneously working on a ported version of their other game, Monster Run, which may be absorbing the team's attention. The outstanding commitments — explicitly announced upcoming content — combined with an extended silence beyond the historical update window means the status of those plans is uncertain. The content may still be coming, or the game may have quietly concluded development without an announcement.
Evidence
Developer states they have 'started working again on our old favourite games, including Artist Life Simulator' and lists upcoming plans: new music, new content/feature updates, and further difficulty reduction. This is the most recent developer communication.
news post · Feb 18, 2025 source content planned
high
Last developer communication on record, dated February 18, 2025. As of October 1, 2026, over 19 months have passed with no further updates — well beyond the developer's historical posting cadence of 3–12 months.
news post · Feb 18, 2025 source ambiguous
high

Content

1 of 1 released · no outstanding content

Media

Details

Publisher
Interactive Fate
Achievements
26
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

"Seek inspiration from people, city streets and poisons of the mind. Grow your passion, but take care of your sanity or succumb to madness".

A new life

Welcome to exploring the decadent 19th century alternative history, and a roguelite game about surviving as a classical artist in 19th century, while painting masterpieces.

A survival game, featuring feelings

You will be challenged by 66 unique feelings (each with a different effect), along with poverty and other wordly troubles. Hundreds of cards represent the psyche of your artist's mind, and life in Oportunia, the city known as the world capital of contemporary art.

A rich variety of interaction mechanics

All these artistic, amusing, horrible or lustful details of life are presented as hundreds of lovingly painted cards that can be combined, collected, talked or thought about, visited, read or interacted and so on, resulting in a vast diversity of results, creating new cards and new opportunities of interaction. The creation of this game was inspired by a cult classic of similar format, but different vibes.

Mortal challenges

Life of the artist is not easy. Poverty, physical ailments, sanity loss and other challenges regularly result in permadeath (a variety of permadeaths, beginning with dying to disease and ending with drinking oneself to death), followed by a tactful overview of your life (often miserable, addiction-fuelled, yet passionate) and legacy.

During your life, unpleasant feelings will evolve from bad to worse if not dealt with. You will have to battle conditions like frustration, anxiety, anger, guilt, sadness, suicidal thoughts, and multitudes of other issues, including habits, addictions and temptations of various kind.

Painting, and other pleasures

As an artist, you can paint your sufferings into spectacular masterpieces, or counter them with pleasant feelings such as love, pure delight or peace. If all else fails, you can always seek solace in the Bar Avenue establishments, hoping to drown the bleak thoughts in drink or more exotic soothments. Roguelite fans may enjoy the iron person mode.

18 different endings

You may win numerous minor victories and a selection of grand victories. To win the grand victory, you must create a painting that will change the world.

As your life evolves, unravels and expands in Nova Oportunia, life-changing secrets, ideas and experiences reach you. These can be thought about, developed, and in time, turned into the paintings that will change the world for thousands or millions of people, leaving a truly majestic legacy of your life.

Above illustration created by T. Viikman by hand (and without any AI), like the most of all ingame graphics (and images on this Steam page). Read below about the game's limited use of premade procedural visual variations based on historical free-use-licence art.

Free-use-licence-sourced 18-19th century art & procedural variations

Being professional artists ourselves (including traditional painters) it is extremely important for us to stress that we’re against unethical use of ai. 

While every other part of Artist Life Simulator is drawn and painted by hand during multiple years of the development by a small team of three devs, the game contains also limited reproductions of historical 18/19th-century illustrations/paitings/materials and (in accordance with their licence, just like memes) their procedural versions (and versions of versions) for illustrating ingame oil paintings and situations that inspire the paintings.

The world was simpler when Artist Life Sim was in development. Practical “ai visuals” didn’t exist yet because they were too primitive to be considered problematic by anyone - but they did work as messy impressionist oil painting illustrations (while still needing months of manual work to become usable).

We hope  - even if there’s a justified rage burning in your heart against ongoing misuse of AI- you differentiate our old indie passion project from products that (unlike ours) use AI unethically, irresponsibly or predatorily.

Last evaluated Oct 1, 2026
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