Bionic Dues
Released Oct 2013
Bionic Dues is a tactical, turn-based roguelite with mech customization. Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
75% positive · 993 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site
Evaluation
Bionic Dues launched on October 8, 2013 as a complete, self-contained tactical roguelite. Following launch, Arcen Games released a series of patches through mid-2014 that added new features like optional "Conducts" (gameplay modifiers), balance overhauls, performance improvements, and UI refinements. The last meaningful update to Bionic Dues itself was version 1.101 on September 17, 2014, which added graphical performance improvements and two new Conducts.
After that point, developer communications on this game's page shifted entirely to announcements about Arcen Games' other projects — specifically AI War 2, which entered Early Access in October 2018 and fully launched in October 2019. Neither of those posts contain any mention of new Bionic Dues content. No DLC was ever released or announced for Bionic Dues, and the store description describes a fully self-contained game with no references to post-launch content plans.
The game launched as a finished product and received post-launch polish updates through September 2014, after which development concluded. There is no indication of any planned future content.
Evidence
Version 1.101 released with major graphical performance improvements and two new Conducts (Shorter Campaign and Random Exos). This is the last update posted for Bionic Dues itself.
Version 1.100 released, described as marking the end of the 1.1 update cycle, with hope that 'another beta cycle will start breaking things again soon.'
Media
Details
Developer
Publisher
Arcen Games
Achievements
220
Platform
Windows, macOS, Linux
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
Robot rebellions should be quelled by the best of the best. When the best of the best are killed... it's up to you. Subdue the uprising in time, or your corporate overlords nuke the city.
Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.
Bionic Dues is a tactical, turn-based roguelite with mech customization. Guide multiple classes of Exos through a variety of missions filled with enemy robots that are as buggy as they are angry. This is at least as bad as it sounds. Explore for loot, destroy key robotic facilities, and brace yourself for the final attack by your enemies... just as soon as they can pull it together.
Features
- Out-think wide-ranging tactical situations featuring robots with bad GPS, terrible aim, insecurity, a lack of focus, a tendency to backstab, and dozens of other maladies to exploit.
- Over 40 unique bots, ranging from the hilariously inept-but-dangerous DumBots, BlunderBots, and BatBots to the terrifyingly effective WyvernBots, DoomBots, and MurderBots.
- Carve your own path: choose 30 to 50 missions out of the 120 you discover as you explore the city map. Which missions you choose determines how prepared you will be for the final battle against the massing robot army.
- Missions come in 23 different general flavors, and are entirely procedurally-generated like a floor of a traditional roguelite.
- Mix and match your squad of four from six classes of Exos: Assault, Siege, Science, Sniper, Ninja and Brawler. Each has its own build and weaponry.
- Choose an overall pilot from a roster of six to add a powerful perk that lasts your entire campaign.
- Customize your four Exos with procedurally-generated loot that grants weaponry and defensive upgrades, new abilities, and more.
- Difficulty levels ranging from quite casual to incredibly hardcore.
- Save and reload your game with ease any time, or tough it out in ironman mode.
- Stellar soundtrack by composer Pablo Vega, headlined by the game's title theme "The Home We Once Knew."
Last evaluated Jun 28, 2026
Something about this evaluation looks wrong Report illegal or harmful content