Blade Symphony
Released May 2014
Prove you are the world's greatest swordsman! Engage in tactical 1 vs. 1 sword fighting, 2 vs. 2, or sandbox FFA, or capture Control Points in a tactical slash-em-up.
65% positive · 4,680 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence
Where to get it
Free on Steam
Evaluation
Blade Symphony launched in May 2014 and went free-to-play in March 2019. Since then, Puny Human has shipped a series of major "Free to Play" numbered patches, with the most recent being Free to Play Patch 7 (January 6, 2023) and a small hotfix on January 24, 2023. That hotfix is the last developer communication on record.
The major content patches since going free-to-play arrived roughly as follows: Harmonious Prelude (September 2018), Free to Play Patch 3 (November 2020), Free to Play Patch 6 (September 2021), and Free to Play Patch 7 (January 2023) — a cadence of roughly 12–18 months between major drops. The last communication was on January 24, 2023, which is now more than three years ago as of June 2026. That silence far exceeds the historical update window.
Importantly, the January 2023 posts contain no promises of forthcoming content — the hotfix note says the team will continue addressing issues with Workshop, SourceMod, and the stats system, but these are maintenance commitments rather than announced new content. There is no roadmap, no named upcoming DLC, and no developer statement about future gameplay additions. The only DLC ever listed (the soundtrack, released July 2014) has long since shipped. The store description makes no mention of planned updates.
Given the prolonged silence well beyond the established update pattern, the absence of any announced future content, and no outstanding commitments from the developer, the game appears to have settled into a complete state following its final patch in January 2023.
Evidence
Free to Play Patch 7 Hotfix 1 released, fixing minor issues with SourceMod, server plugins, and Discord integration. This is the last developer communication on record.
Free to Play Patch 7 released, restoring Steam Workshop support and re-integrating the global stats/leaderboard system. No new content roadmap or future plans announced.
Content
1 of 1 released · no outstanding content
Media
Details
Developer
Publisher
Puny Human
Achievements
26
Platform
Windows, macOS, Linux
Controller
partial support
Steam Deck
Playable
Players
Multiplayer · PvP · Local/Split Screen
About this game

Prove you are the world's greatest swordsman in Blade Symphony: a slash-em-up featuring a highly detailed and in-depth sword fighting system. Facedown other players in tactical swordplay, 2 versus 2 team duels, sandbox FFA, or the Control Points game mode!
Choose your fighting style
Each of the four characters has a unique fighting style suited to how you want to play.- Phalanx, a fencer gladiator hybrid, attacks with long-range stabs and a versatile array of side attacks
- Judgement, a knight crossed with a samurai, uses hard-hitting forward attacks and wide strafing attacks
- Ryoku, a vagrant street ninja, attacks with breakdance moves and a signature reverse blade style
- Pure, an acrobatic wushu style assassin that attacks with flips, cartwheels, extremely mobile
- Vanguard, a quick-footed champion that uses leaning plunges to push opponents into her blade
Each character has four combat stances and over forty different attacks.
Choose Your Sword
Pair your character up with a sword type to completely change your way of approaching combat.- Katana, cause massive damage when parrying your opponents
- Longsword, a well-balanced, hard-hitting and adaptable sword
- Rapier, a piercing, high damage forward thrusting weapon great for parrying
- Scimitar, a weapon based on turning and performing as many cuts as possible
- Jian, an agile, responsive weapon great for combos

Tactical Sword Fighting
There are no unlockable advantages in Blade Symphony. All unlockables are cosmetic. You care about proving your skill and so should your game.
Every attack has openings that are determined in real-time and efficacy is entirely up to you. Did you start an attack too early? Turn away and end the attack in a safe location. Did your opponent stupidly use a lighter stance? Go in and punish him! By switching stances mid-combo you can chain attacks into your own flurry of death.

The fighting system is open for your exploration, you can dash, jump, do an air attack, land, swing sideways with a heavy stance, parry with a light stance, and then roll away.
Every attack flows from your blade in true three-dimensional space. As do your opponents! Swords collide in mid-air and you will need good timing and aim to defeat your opponent.
Advanced Character Customization
Customize your character with skins, masks, swords, and multiple attachments streamed directly from Steam Workshop.
Fight as a Team
Play in the new Control Points game mode and participate in team-based sword fighting.
Last evaluated Jun 28, 2026
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