Chime

Chime

Released Sep 2010

A Zoë Mode production for the video game charity initiative OneBigGame, Chime pits gamers against the melody in this acclaimed puzzle experience.

93% positive · 786 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $4.99
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Evaluation

Chime launched on September 6, 2010 as a complete, self-contained puzzle game featuring six levels, free-play mode, and a curated soundtrack from artists including Moby and Paul Hartnoll (Orbital). The store description describes a fully packaged experience with no mention of planned additions or ongoing content. The three developer news posts from 2015 all pertain exclusively to a separate sequel project — Chime Sharp — including its announcement, Kickstarter campaign, and a Steam demo release. None of these posts announce new content for the original Chime. There has been no developer communication of any kind since July 18, 2015, and no post-launch content updates were ever released for this game. Chime shipped as a finished product and has remained unchanged since launch.
Evidence
Store description presents Chime as a complete package: six levels, free-play mode, and a fixed licensed soundtrack. No mention of planned updates or additional content.
description · Sep 6, 2010 source content shipped
high
Free Steam demo released for Chime Sharp (the sequel). Last official communication from the developer. No mention of updates to the original Chime.
news post · Jul 18, 2015 source ambiguous
low

Media

Details

Developer
Publisher
OneBigGame
Achievements
15
Platform
Windows
Controller
partial support
Steam Deck
Unsupported
Players
Single-player

About this game

A Zoë Mode production for the video game charity initiative OneBigGame, Chime pits gamers against the melody in an all-new puzzle experience. Place blocks against the clock,
complete solid quads and try to cover the whole playing surface, all the while remixing and embellishing pieces by musicians from across the planet. And you get to feel good about yourself,
too: The console version of Chime was originally developed for OneBigGame with all the developer’s royalties going to Charity for sales up to June 2010, and Zoe Mode will continue to donate a proportion of its royalties (equivalent to 5% of purchase price) for sales of the Steam version. OneBigGame always aims to donate a minimum of 80% of all donations to its charity partners Save the Children and the Starlight Children's foundation.

Key features:
  • Puzzle: Rotate and place shapes to form solid quads and fill up the grid before the time runs out

  • Listen: Chime features music by Moby, Paul Hartnoll (Orbital), and more

  • Remix: Fill the grid to alter the track loop, place pieces to play notes, and create quads to trigger a range of song samples

  • Replay: Reset the grid by reaching 100% and continue playing and beat your high score

  • Experience: Each of the six unique levels is made up of its own music, grid, and shape sets, including the new Portal-inspired sixth level: “Still Alive”.
  • Free-play mode: Choose between three different levels of difficulty or just play for the sake of making music with no time pressure
Last evaluated Jun 28, 2026
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