Cogmind

Cogmind

Early access since Oct 2017

Cogmind is a sci-fi roguelike epic in which you play a robot building yourself from components found or salvaged from other robots. Explore a living, breathing world through turn-based tactical combat, or sneak, hack, and fly your way to victory.

96% positive · 1,999 reviews
Not yet
In early access, content still planned
High confidence
Content Planned
Not yet
In early access, content still planned
High confidence
Content Planned

Where to buy

Steam $24.99
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Evaluation

Cogmind has been in solo full-time development by Grid Sage Games for over a decade and remains in Early Access on Steam — a label the developer openly acknowledges is somewhat nominal, as the game is already expansive and feature-rich, but continues to grow with regular major releases. The most recent update, Beta 17.1 "X0-1V1.1," shipped on August 25, 2026 — just two days before today's assessment. The developer describes it explicitly as "a pit stop of enhancements and expanded content on the way to a much bigger Beta 18," confirming that development is actively continuing. Before that, Beta 17 "X0-1V1" launched on June 23, 2026, introducing a new optional Unchained character capable of dramatically reshaping a run. Earlier in 2026, Beta 16.1 "Unchained More" shipped on February 10, 2026. This follows Beta 16 "The Unchained" (October 22, 2025), Beta 15 "0bPrime" (May 6, 2025), and Beta 14 "United Federation of Derelicts" (August 6, 2024) — a sustained cadence of major releases roughly every 4–8 months with no signs of slowing. The developer's April 2024 "Cogmind Vision 2025" roadmap explicitly outlined a third major expansion — the Merchants Guild — planned for around the 1.0 release, and stated that at least four more betas remained before 1.0 would even be considered. That count is being worked through, but the Merchants Guild has not yet arrived and 1.0 has not been announced. The Unchained expansion also continues to develop, with the developer noting in Beta 16 (October 2025) that many more Unchained types and their headquarters are still coming — Beta 17 and 17.1 have continued adding to this roster. The December 2025 annual review (Year 12) also confirmed that Beta 16.1 was imminent and the Unchained were far from complete, with "lots more coming on that front." The developer's March 2024 post further notes that content is planned beyond the foreseeable horizon but acknowledged sustainability uncertainty in the longer term. Active communication and regular major releases give no indication of development uncertainty at this time.
Evidence
Beta 17.1 'X0-1V1.1' released, explicitly described as 'a pit stop on the way to a much bigger Beta 18,' confirming active development and a named upcoming release.
news post · Aug 25, 2026 source content planned
high
Beta 17 'X0-1V1' launched, introducing a new optional Unchained character who can change the nature of an entire run. Developer notes personal life challenges but has stabilized enough to ship this release.
news post · Jun 23, 2026 source content shipped
high

Media

Details

Publisher
Grid Sage Games
Achievements
479
Platform
Windows
Controller
—
Steam Deck
Playable
Players
Single-player

About this game

Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.

KEY FEATURES

  • Build and modify a unique robot from parts found, or enemies defeated

  • Dynamic character development without XP/grinding

  • Dozens of robot classes, each with unique behavior within the ecosystem

  • Procedurally generated world combined with hand-crafted content

  • Ten different animated endings to uncover

  • ASCII evolved: Most advanced terminal interface ever

  • Thousands of particle effects and SFX

  • Fully destructible environment

PROGRESS

Although currently in Early Access, Cogmind is a complete game. There are over two-dozen map types, over a thousand items, thousands of sound and particle effects, multiple plot lines, hundreds of hand-made locations and encounters, thousands of lines of dialogue, and ten different animated endings to discover. That said, there are many plans to continue expanding the world with features and content, so for now we'll just call it EA :D

(Cogmind has been in full-time development for over ten years.)

      

ROGUELIKE?

Cogmind is a turn-based roguelike, very traditional in many ways (permadeath procedural dungeon crawler built with ASCII in mind...), but at the same time innovates on the genre in terms of both design and accessibility features.

  • Within you have full mouse control--and full keyboard control! Use only one or the other, or both, and all common roguelike movement methods (mouse, numpad, vi, arrows) are enabled out of the box, no configuration required. Mouse users get drag-and-drop inventory management, and the keyboard is even faster with its multiple command schemes and built-in automation features.

  • Stealth play is just as viable as straightforward combat, using hacking and information warfare to outsmart the Complex. The lack of an XP system means you only have to use whatever means you can to reach new areas and find new gear to advance.

  • The world is alive with many types of robots, most of which are actually not hostile to you and have their own duties to carry out.

  • Map objects are labeled as they come into view, making for less tedious play and allowing you to instead focus on tactics and survival. A large number of other options and useful features are available to customize the UI.

  • While the most skilled players can reliably win the default mode, easier difficulty settings are available for those with less experience, or less time on their hands :) (advanced players can also attempt to take on the extended end-game!)

  • Accumulate knowledge across multiple plays, collecting info about previously used items in the ASCII art gallery (over 900 pieces of art!), and collecting lore about the world as you discover its inhabitants and guess at their potential motives, and true capabilities. While there's a rich story to uncover over many runs, know that it doesn't get in the way if you prefer to just strategize and min-max through your roguelikes.

  • Take on built-in Challenge Modes for a different kind of experience, or to prove just how good you really are.

WARNINGS

Not every game is for everyone, so there are a few things to point out that may affect your interest in Cogmind.

  • No Hand-holding: Although very accessible and there's both context help and a quick tutorial to teach all the fundamentals, Cogmind invites you to explore a completely unfamiliar world. Observant players will come to internalize many of that world's rules naturally, and as you reach new areas you'll also discover in-theme explanations for everything, seamlessly integrated with the lore. As part of that process you'll often be faced with the post-death challenge of figuring out where things went wrong and why, until you eventually reach a point where you can see danger before it even materializes.

  • Rampant Item Destruction: Every item in Cogmind can be destroyed, and many of your items will be destroyed. At first this may be discouraging, but once you figure out the basics you'll generally be replacing old and broken parts with much better loot even before you lose it anyway. Building and, more importantly, rebuilding, is a vital part of the experience and what keeps the game dynamic and interesting throughout. Adaptability is key, and amazing comebacks are commonplace.

  • No Classes, Skills, Etc.: Unlike many other roguelikes and CRPGs in which you may form a sort of attachment to your character class and the levels, stats, skills, and equipment they've acquired over time, Cogmind is defined almost purely by items. And as mentioned those items will be destroyed, so there's not much chance to form that kind of attachment. However, this also leaves room for great flexibility during a single playthrough, flexibility you might want or need to rely on to maximize your chances for survival depending on what locations you visit.

  • A Different Kind of Game: As a whole Cogmind is quite different from pretty much everything out there, a fact that turns some people off, but others rather enjoy it for that same reason. It can also take a little while to get into, but once past learning the basics and how to reliably overcome early-game areas, the world and its opportunities really open up.

Last evaluated Aug 27, 2026
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