时之回廊/Corridor of time

时之回廊/Corridor of time

Released Aug 2019

这是一款roguelike玩法和动作系统相结合的地牢游戏,你可以携带两把神兵,在战斗中交替使用,形成错综变化的攻击方式。大量效果各异的道具,丰富你在冒险时的决策和穿戴上的搭配。游戏自备服务器,你将可以和好友共同联机冒险。一个新颖的竞技乱斗模式,与其他玩家在地牢中进行一场生死较量。

63% positive · 518 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $10.99
Can't confirm — worth a look
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Evaluation

The developer explicitly stated in the store description that the studio (铸城工作室) dissolved as of June of the prior year (approximately June 2018, referenced as "去年6月份" — "last June"). After the studio dissolved, the sole remaining developer spent three months completing a final round of updates — adding a new whip weapon, new monsters and bosses, new equipment, and a reworked item stacking system — before converting the game from Early Access to its full release on August 2, 2019. As part of this final update, the online multiplayer mode was removed entirely due to unresolved technical issues and the inability to maintain server costs. The store description explicitly frames all of this as a conclusion: the studio is gone, the developer has returned to solo work, and the changes described are presented as a final accounting to players. The game launched into full release on August 2, 2019 with no post-launch content announcements, no DLC, and no further developer communications visible after that date. The game is complete as shipped.
Evidence
Developer states in the store description that the studio dissolved approximately June 2018. One remaining developer spent three months completing a final update before the full 1.0 release. The online multiplayer was removed due to unresolved issues and inability to pay server costs. The developer describes returning to being a solo developer. This is presented explicitly as a conclusion to the game's development.
description · Aug 2, 2019 source development ending
high
Game released as a fully purchasable single-player product on August 2, 2019, having graduated out of Early Access with no DLC listings and no announced future content.
store metadata · Aug 2, 2019 source content shipped
high

Media

Details

Publisher
英雄互娱
Achievements
11
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player · Multiplayer · Co-op

About this game

其实早上去年6月份,团队已经解散了。这款游戏定位原本是手游,无版号下改pc也是无奈,其中诸多不足有开发上的原因,也有资本上的压力。我个人还是花了3个月进行余下更新,也是算给玩家一个交代,主要更新了新的武器鞭子,一些怪物,boss,和一些新的装备,以及重做的叠加式装备系统。遗憾的将游戏联机部分阉割,其实联机也并不完善,能顺利游玩的可能性较低,索性删掉,改为纯单机也有为了缓解服务器开支,至此 我只能重新回到个人开发者中


改动内容如下

优化:优化了运行效率,减少部分情况下的卡顿

新增:一个新类型武器-鞭子
新增:一个小型怪物-阴影
新增:两个中型怪物-魔剑,恶魔盔甲
新增:三个BOSS
新增:47个被动道具
新增:两个职业,御兔使(女性),药剂师(男性)
新增:图标显示系统,当部分道具满足触发条件时会在头顶显示对应道具的图标 提示触发成功

改动:道具的升级增加了拾取叠加方式,拾取一个同名物品会对该物品叠加并增加对应等级. 同时道具将不再有等级上限,将无限成长
改动:对之前游戏中存在的60项被动道具,40把武器进行效果调整,将较弱的效果加强
改动:替换了部分UI界面
改动:游戏内的地图系统改为固定迷宫式 改动:每个房间从原来刷两拨怪物调整为一波, 增强怪物的强度
改动:每个房间清空后会奖励一个小型宝箱,掉落随机装备
改动:原来的精英Boss调整为在进阶5难度下出现
改动:所有之前需要满足条件后才能触发的道具,改为自身有较低几率满足此条件 ,涉及的道具包含虚空之触摸,狂怒之髓,疾速护手等等 改动:BOSS还原为可被完美格挡打断当前动作
改动:双刀的奥义命中对手时会让对手进行小幅位移,确保能够一直击中目标
改动:延长阴影怪物分身的频率 改动:冰霜/火焰/流血之靴产生的路径持续时间下调
改动:火焰/冰霜/鲜血之头冠 对特殊技也起作用 改动为 你的[奥义]和[特殊技]命中单位时,给予对手10层烧灼,且伤害提升10%
改动:不老泉的充能所需击杀怪物降低为20 改动:贪婪代价效果改动为 被攻击时有30%几率获得3金币

改动:由于游戏成绩一直不好,目前制作组已经解散,之前存在的联机问题一直无法解决,同时无法继续维持服务器的支出费用,我们将改为了纯单机游戏,再此向各位喜欢联机玩法的玩家道歉!
对不起!
老玩家在进入游戏后会得到魂值的补偿,如果无法正常领取,请进入群内联系我们

修复:修复大部分导致游戏中断的BUG

游戏系统简述



  • 这是一款roguelike玩法和动作系统相结合的地牢游戏



  • 你可以携带两把神兵,在战斗中交替使用,形成错综变化的攻击方式



  • 大量效果各异的道具,丰富你在冒险时的决策和穿戴上的搭配



  • 游戏自备服务器,你将可以和好友共同联机冒险



  • 一个新颖的竞技乱斗模式,与其他玩家在地牢中进行一场生死较量





Last evaluated Jun 26, 2026
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