Eliza

Eliza

Released Aug 2019

Eliza is a visual novel about an AI counseling program, the people who develop it, and the people who use it. Follow Evelyn Ishino-Aubrey as she reconnects with people from her past, gets to know the people of Seattle who use Eliza for counseling, and decides the course of her future.

90% positive · 1,751 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence

Where to buy

Steam $14.99
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Evaluation

Eliza is a self-contained visual novel that launched on August 12, 2019 as a complete, finished product. It received only minor bug fix and quality-of-life patches in the days and weeks after launch (fixing typos, crashes, and adding a small solitaire achievement), with no major content updates ever released. The only DLC is an original soundtrack, which shipped on January 31, 2020 — a common release complement to a complete game, not an indication of ongoing story or gameplay content. There are no unreleased DLC entries, no roadmaps, and no developer statements promising future content for the game. Notably, in July 2022, Zachtronics announced Last Call BBS as "the last game by Zachtronics," signaling the studio has wound down new game development. Eliza launched and has always been a finished standalone experience with no post-launch content cycle.
Evidence
Zachtronics announced Last Call BBS as 'the last game by Zachtronics,' indicating the studio has concluded new game development.
news post · Jul 5, 2022 source development ending
high
The only DLC is the original soundtrack, released January 31, 2020. No gameplay or story DLC was ever released or announced.
dlc listing · Jan 31, 2020 source content shipped
medium

Content

1 of 1 released · no outstanding content

Media

Details

Developer
Publisher
Zachtronics
Achievements
1
Platform
Windows, macOS, Linux
Controller
full support
Steam Deck
Playable
Players
Single-player

About this game

Eliza is a visual novel about an AI counseling program, the people who develop it, and the people who use it. Follow Evelyn Ishino-Aubrey as she reconnects with people from her past, gets to know the people of Seattle who use Eliza for counseling, and decides the course of her future.



After abandoning her high-powered tech career and a mysterious three-year absence, Evelyn Ishino-Aubrey resurfaces working as a proxy for a virtual counseling app called Eliza. Her job consists solely of reading a script provided to her in real-time by an AI, leaving her no autonomy over what she says. Is Eliza a technological marvel that brings therapy to those who otherwise couldn’t access it? Or is it an ineffective replacement and another vector for technology companies to gain control over our lives and humanity?

As she reconnects with people from her past and gets to know the ordinary people of Seattle who use Eliza for counseling, Evelyn finds herself caught in the middle between differing sides of the argument— and as she begins to question everything about her past life and future purpose in the world, it becomes clear she must confront the turmoil and darkness inside.

  • A thought-provoking story told in the form of a visual novel from an award-winning indie team.
  • Follow Evelyn’s journey through a present-day Seattle brought to life with beautiful hand-painted art.
  • Get to know Eliza’s clients and the employees of Skandha, the technology giant behind it, with over a dozen fully-voiced characters and powerful performances from a highly regarded cast.
  • An evocative, ambient original score by the composer for Infinifactory, SHENZHEN I/O, Opus Magnum, and EXAPUNKS.
  • Is AI-driven counseling better than nothing? Is it worse than nothing? What responsibilities come with technical skills? Consider your own answers to these questions and more.
  • Counseling sessions getting a little too real? Relax with Kabufuda Solitaire, a new take on solitaire using Japanese kabufuda cards.
Last evaluated Jun 27, 2026
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