Fantasy General II
Released Sep 2019
The fantasy wargaming classic is back! Lead powerful heroes and mighty armies into battle in this critically acclaimed turn-based strategy milestone. Level up and train your units and guide them through a gripping story campaign to decide the fate of a world on the brink of destruction.
80% positive · 1,967 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
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Evaluation
Fantasy General II launched on September 5, 2019 and received three paid expansions over the following ~18 months: Onslaught (March 12, 2020), Empire Aflame (October 21, 2020), and Evolution (February 25, 2021). A Hero Edition Upgrade Pack also released on April 1, 2021. All four DLC entries are now released with no unreleased items remaining in the store listing.
The General Edition — sold at launch — explicitly bundled "the next two future expansions: Onslaught and Empire Aflame," which have both shipped. Evolution was a third expansion added beyond that original commitment, and it too has now shipped. There are no announced or listed unreleased DLC packs remaining.
After the Evolution release in February 2021, developer communications dropped off significantly. The most recent news post from November 21, 2022 was a general Slitherine publisher event announcement (Slitherine Next), with no Fantasy General II-specific content teased or promised. There have been no posts of any kind since November 2022 — well over three years of silence as of June 2026. No roadmap, no teaser, and no developer statement about future Fantasy General II content has appeared since Evolution shipped.
The game established a major content cadence of roughly every 6–7 months between releases (March 2020, October 2020, February 2021). The last major content shipped in February 2021, and no follow-up has materialized in the more than five years since. The silence far exceeds the established release window, and no outstanding commitments remain. The game is complete.
Evidence
Evolution, the third DLC, released — introducing the Lizardfolk as a new playable faction with a full story campaign. This was the last major content release for the game.
All four DLC entries are marked as released. No unreleased DLC remains on the store.
Content
4 of 4 released · no outstanding content
Media
Details
Developer
Publisher
Slitherine Ltd.
Achievements
77
Platform
Windows
Controller
—
Steam Deck
Unsupported
Players
Single-player · Multiplayer · PvP
About this game
Three hundred years have passed since the Shadow Wars have ravaged Keldonia and the world of Aer, and the struggles of the past have long since faded into legends.
In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan in the battle of Wyrm’s Pass.
A treaty was signed that forbade any clan from crossing into the Borderlands in return for peace. Since then, there has been no High King to unite the Clans, and they fell into quarrelling and raiding amongst themselves.
In these dark times your clan has been led by Falir One-Eye, a warrior of great renown. You are his son and designated heir, and you are eager to prove your mettle to the Clan Council and your father…
Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back!
Take into consideration terrain, weapons and armour, magical effects, morale, and the balance of forces, make a plan, execute it, and vanquish your enemy, forging your reputation as a savage war-leader.
Each unit comes with their specific abilities, arms and armour, and they can be equipped with magic artefacts you find during battle and upgraded with gold and resources that you need to plunder from your enemy.
Field axemen, berserkers, spearmaidens, trolls and shamans, summon ancestor spirits and mighty elementals or train nimble stag riders and deadly werebears or recruit mercenaries from longbowmen to centaurs.
Face the mighty Legions of the Empire and their magical creations from dragon cannons to golems as well as the Undead hordes they bring to battle, or fight harpies, lizard people and great dragons on your way.
In the Highlands of Fareach, Clans of Barbarian warriors have eked out a living in the harsh northern climate, constantly feuding with each other and raiding the wealthier Borderland towns. Fed up with these constant attacks, the Borderland Clans called on the Empire for help – a powerful realm controlling the land from the Scarlett Mountains to Cynehelm Valley and the Hoarwood. The Western Imperial Legion was sent to face the highland raiders, and with the help of the Borderland clans Iseal and Machnar, killed High King Brendan in the battle of Wyrm’s Pass.
A treaty was signed that forbade any clan from crossing into the Borderlands in return for peace. Since then, there has been no High King to unite the Clans, and they fell into quarrelling and raiding amongst themselves.
In these dark times your clan has been led by Falir One-Eye, a warrior of great renown. You are his son and designated heir, and you are eager to prove your mettle to the Clan Council and your father…
The Legacy
Fantasy General II: Invasion is the reimagination of the strategy game classic from the 90s!Armies once again draw battle-lines on the war-torn land of Keldonia, and a new generation of commanders will test their bravery and tactics against each other. Fantasy wargaming is back!
The Battles
True to the tradition of the original game, Fantasy General II is all about turn-based battles. Lead over 75 different unique unit types, including powerful heroes.Take into consideration terrain, weapons and armour, magical effects, morale, and the balance of forces, make a plan, execute it, and vanquish your enemy, forging your reputation as a savage war-leader.
The Campaign
Battle after battle, you will need to make decisions and develop your army. The young clan members will need to be trained, and as they gain enough experience, even the greenest recruits can be turned into champions. But beware: costly victories can be worse than a defeat… when battle-hardened units perish, so does their progression and experience.Each unit comes with their specific abilities, arms and armour, and they can be equipped with magic artefacts you find during battle and upgraded with gold and resources that you need to plunder from your enemy.
The Clans
A confederation of autonomous hill-land tribes, who value their independence and will fight fiercely for it.Field axemen, berserkers, spearmaidens, trolls and shamans, summon ancestor spirits and mighty elementals or train nimble stag riders and deadly werebears or recruit mercenaries from longbowmen to centaurs.
The Empire
The most powerful realm on the face of Aer.Face the mighty Legions of the Empire and their magical creations from dragon cannons to golems as well as the Undead hordes they bring to battle, or fight harpies, lizard people and great dragons on your way.
The World
The world of Aer is filled with beauty and wonders. From the cold, magic-rich highlands of Fareach, home to the player’s Barbarian Clans, to the Borderlands with their fertile river valleys and deep woods where witches and monsters still roam free; from the Sunken Land, submerged through a great Cataclysm and filled with treacherous swamp and Lizardfolk, to the refined and temperate Empire to the South, home to wondrous cities and built upon undead labour. Your campaign will see you fight across very different battlefields, requiring variable tactics and army composition.Last evaluated Jun 26, 2026
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