G String

G String

Released Oct 2020

Slip into the Standard Issue Biosuit as Myo Hyori, a gifted Korean teenage girl who must face the perils of the future. Survive many hazards, explore a seemingly endless metropolis and beyond as the world around you implodes and history marches towards its inevitable conclusion.

84% positive · 1,323 reviews
Not yet
Released, but content still planned
High confidence
Content Planned
Not yet
Released, but content still planned
High confidence
Content Planned

Where to buy

Steam $17.99
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Evaluation

G String launched on October 16, 2020 and received a series of patches over the following years. The developer has been working toward a major overhaul called G String: Ultimate Edition — a full rebuild featuring a complete visual and technical overhaul, redesigned environments, new enemies, new weapons, 64-bit engine support, and new pacifist path options throughout each level. The road to the Ultimate Edition has been difficult. The December 18, 2025 developer post described a roughly two-and-a-half-year period of financial strain, team departures, and near-abandonment of the project. However, that post also confirmed the project survived: new collaborators came on board, progress resumed meaningfully in late 2025, and the developer expressed cautious optimism. In November 2025, the "C Cup" patch was shipped as a final maintenance update for the original 2020 release, with the developer stating no further patches are planned for that version unless absolutely necessary. The most recent update, posted on June 25, 2026, provides a detailed progress report. The developer states that approximately 40% of the maps have been overhauled, and that progress has accelerated significantly — what once took two months per map now takes about two weeks. The current focus is on a large chapter called "Money is Dead," expected to occupy most of the summer of 2026. Even after that, the developer estimates only roughly 70% of maps will be complete by end of 2026. A post-mapping period of an additional 2–4 months is anticipated for finalizing weapons, HUDs, viewmodels, and other elements. The developer cautiously suggests the game might be technically complete by mid-2027 but has stopped short of committing to a release date. The developer also reaffirmed plans for a post-launch expansion pack (approximately 2–3 hours of extra gameplay, including new areas and extended chapters), contingent on the Ultimate Edition's reception. Trading cards, achievements, and workshop support are also planned to follow. The Ultimate Edition is clearly a paid upgrade — not a free update — representing a significant evolution of the original release. The developer is actively communicating and working, with the June 25, 2026 post being the most recent update.
Evidence
Developer provides detailed progress report: approximately 40% of maps overhauled for the Ultimate Edition, currently working on the 'Money is Dead' chapter. Estimates 70% completion by end of 2026, with release most likely in 2027. Confirms the Ultimate Edition will be a paid upgrade, not a free update. Reaffirms plans for a post-launch expansion pack (2–3 hours of extra gameplay) and later additions like achievements, trading cards, and workshop support.
news post · Jun 25, 2026 source content planned
high
Developer recaps a difficult 2.5-year period of financial and team setbacks that nearly killed the Ultimate Edition. Confirms the project survived with new collaborators, meaningful recent progress, and a target of having 'some kind of endgame in mind' by late 2026. Details planned content for the Ultimate Edition and a subsequent expansion pack.
news post · Dec 18, 2025 source content planned
high

Content

2 of 2 released · no outstanding content
Released
Nov 2020

Media

Details

Developer
Publisher
Eyaura
Achievements
—
Platform
Windows
Controller
partial support
Steam Deck
Unsupported
Players
Single-player

About this game

Slip into the Standard Issue Biosuit as Myo Hyori, a gifted Korean teenage girl who must face the perils of the future. Survive many hazards, explore a seemingly endless metropolis and beyond as the world around you implodes and history marches towards its inevitable conclusion.

This is a cyberpunk inspired first person shooter with light environmental puzzles and a long, detailed singleplayer campaign focused on story and world building. G-String aims for an old school approach where there is minimal hand holding and your biosuit automatically keeps track of your health stats, ammunition count and armor condition.

You need supplies to heal yourself, replenish your ammo/armor but your suit automatically takes care of your lights, sprinting and breathing (open air and underwater). Your on-board neuro-enhancers, air filters and light sources automatically recharge using movement and/or sunlight.

Courtesy of Bortz Bioengineering your biosuit is very resilient but you do have to be careful: prolonged exposure to toxins will lead to fatal failure! You need to watch out for all sorts of environmental hazards, especially later on when the pace picks up considerably.

Your telekinetic/pyrokinetic abilities will be available from the start and throughout most of the game, they should be enough to make progress until there are more means of input available. Worthy to note that initially your night-vision will be disabled as your biosuit was damaged presumably in earlier lab experiments.

Despite the title Myo never comes across any explicit mature situations. If she wants she can also find ways around some of the fights as well. The game responds to her behavior: the less aggressive she is the less enemies she is likely to encounter down the line. 

FEATURES

LEARN about the troubled future of a space faring, shattered mankind.

ESCAPE the ruthless, uncompromising powers governing Earth.

SURVIVE acid rain, storms, a crumbling infrastructure and the omnipresent smog.

EXPLORE many highly detailed maps with multiple routes and hidden secrets.

PICK your fights; the more violent you are the more enemies you'll encounter.

SOLVE environmental puzzles of varying complexity.

REACH for the stars and beyond in your quest for answers.

ADDITIONAL NOTES

As long time fans know G-String took well over a decade to complete because it was a solo project for the most part; all assets and the lore had to be developed from scratch.

My sincere hope is that this does not impact the game's quality, scope and scale negatively. From the slums of Greater Chinatown to Low Orbit Earth and Beyond your adventure will take you through several distinct locations. No important story elements were cut and the game was not divided into episodes- yet another reason why development took long.

The finished product is not perfect nor will it ever be perfect however it has reached a stage when it's hopefully good enough for release considering the time and resources available to me at the moment.

The goal with the initial release is just to put out a game that can be played form start to finish with no issues. There are no achievements and translations available yet. Those will probably be included in later updates if there is interest in the title. Of course if I had missed anything and there are any urgent problems they will be fixed in an early update as quickly as possible.

The game's retro glitch art infused aesthetic draws heavily upon science fiction films released between the late 70s and early to mid 90s. Exceptions to this rule might include 1969's Space Odyssey or The Matrix. The world's design is very low key and as realistic as possible, everything was put together with feasibility and mass production in mind. The HUD and hints are also kept to a minimum.

When work started on this project I was going through difficult times and G-String reflected this by touching on some troubling issues. Over the years even elements of horror and surrealism have found their way into the mix. Everything changes though and this work should not be viewed as mouth piece for anyone's views or beliefs. Everyone is encouraged to make up their own minds about the concepts they are presented with.

The game is 10 to 15 hours long, combat is spaced out and can be harsh. Sometimes fights with humans can be avoided and multiple paths are available. There are a few cut-scenes in G-String but they are brief and depict things that would otherwise be impossible to show from the player's point of view.

The different post-processing FX settings such as "Film Noir", "70mm" or "Sin City" can give the game a radically different feel so try to experiment to see what fits your gameplay style the most.

POSSIBLE SPOILERS if you choose to view the "quick reference" PDF. Beauty Secrets will be updated after the release of the Ultimate Edition.

Thanks to everyone at VALVe / Steam for their help! Thank you very much!

Last evaluated Jul 14, 2026
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