Guys with Magnets

Guys with Magnets

Released Oct 2026

Guys with Magnets is a co-op physics parkour game about using a supercharged magnet to move through island courses with up to 8 players. Pull, repel, swing, explode, solve magnetic puzzles, and try to reach the finish together, even when everything goes wrong.

100% positive · 11 reviews
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $4.24 $4.99 −15%
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Content

1 of 1 released · no outstanding content

Media

Details

Developer
Publisher
largefry
Achievements
25
Platform
Windows, macOS
Controller
full support
Steam Deck
Not rated
Players
Single-player · Multiplayer · Co-op · Local/Split Screen

About this game

Move With Your Magnet

Guys with Magnets is a co-op physics parkour game where you and your friends use supercharged magnets to get through strange island courses together.

You can pull yourself toward metal, repel yourself away, swing through the air, launch across gaps, and explode into motion when the timing is just right. Every course is built around movement, momentum, and the small accidents that happen when several players are all trying to do something clever at the same time.

Learn What Your Magnet Can Do

Use your magnet to cross gaps, climb awkward routes, recover from bad jumps, and find your own way through each course. Sometimes you will move exactly how you planned. Sometimes you will touch a mallet, bounce into a hazard, or launch yourself in completely the wrong direction.

Work Together Through Magnetic Puzzles

Some parts of the islands need more than one player. Push a ship with magnets, move mine wagons along rails, operate a magnet crane, drag metal objects into place, and help each other reach places no one can get to alone.

With up to 8 players, plans rarely stay clean. Someone pulls too early, someone launches too far, and someone always thinks they can save it.

Reach The Golden Magnet

At the end of the course, the Golden Magnet is waiting. Getting there is the real challenge: learn the courses, understand the magnet, survive the hazards, and somehow keep the group moving forward.

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