Holodance
Released Feb 2020
Released into Early Access as one of the first two VR rhythm games April 5, 2016, Holodance constantly evolved and continues to evolve: Punch orbs with your hands, slice drops with laserblades, shoot drones with guns or dance with dragons, with lots of different kinds of beatmaps!
85% positive · 215 reviews
Done
All announced content has been released
Medium confidence
Done
All announced content has been released
Medium confidence
Where to buy
Steam $19.99
Can't confirm — worth a look
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Evaluation
Holodance launched out of Early Access on February 28, 2020 and received two major post-launch updates: version 1.3 on July 5, 2020 and version 1.4 on December 1, 2020. After that, the developer departed in March 2021 to work on another studio's VR MMO, leaving the game dormant for roughly three years.
On August 18, 2024, the developer posted a detailed update (version 1.5) explaining the hiatus and announcing his return. He shipped bug fixes, UI polish, and the long-standing osu! beatmap caching fix with that release. He framed his return positively but made no announcements of specific future content — no roadmap, no named DLC, no promised updates.
The last developer communication is the August 18, 2024 version 1.5 post. Since that date, there have been no further news posts, announcements, or developer statements in the available data. The established post-launch cadence consists of two major updates (1.3 and 1.4) released roughly five months apart in mid-to-late 2020, followed by a nearly four-year gap before 1.5. That gap was explicitly attributed to an outside work commitment that has since concluded — it does not represent a regular cadence.
With version 1.5 shipped on August 18, 2024 and no new posts or announced content since then, the pattern does not support an ongoing active development cycle. The two post-launch major releases in 2020 set a cadence that was interrupted and not meaningfully resumed — 1.5 was a polish/bugfix update rather than a major content expansion. There are no unreleased DLC listings, no roadmap commitments, and no developer statements pointing to future content. As of today, October 8, 2026, the last developer communication was August 18, 2024 — over 25 months ago — well beyond any reasonable cadence window. The game appears to have reached its complete state with version 1.5.
Evidence
Developer returned after a multi-year hiatus working on another studio's VR MMO (now concluded) and shipped version 1.5 with bug fixes, UI polish, and a long-standing osu! beatmap caching fix. Framed as a return to rhythm games but announced no specific future content.
Version 1.4 shipped with new game modes (energy/fail system, sudden death), improved streamer mode with LIV SDK 1.5 integration, BSMG Mapping Extensions support, and Story Mode additions.
Media
Details
Developer
Publisher
narayana games UG
Achievements
10
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
Holodance was the first VR rhythm game shown to the public, mid 2015, and released into Early Access as one of the first two VR rhythm games April 5, 2016. Since then, it has evolved from "Dancing with Dragons" with only a few songs specifically produced for the game in its environmentalism themed Story Mode (WIP, see Early Access), to also letting you play your local music library as well as any of the 60,000 ranked maps for osu! for more than 12,000 songs in Holodance Free Mode:
Play in 20 diverse environments, ranging from a tropical beach or underwater environment with dolphins and whales, to trippy abstract tunnels or asteroid fields:
Whether you follow our friendly dragons down the rabbit hole of a potential dystopic future, and get to fistbump Pritvitej along the way (WIP, preview), or prefer challenging yourself with high-intensity beatmaps in a Zero Distraction environment and get a nice workout while you're at it - Holodance has you covered. The game even lets you catch those orbs with your head - and if you already have Vive trackers, you can catch them with your feet, too, Kung Fu style:
What is Holodance? Holo obviously was inspired by Holodeck, so imagine "dancing in the Holodeck". Of course, "dancing" just means tuning into the rhythm and freely moving with the music. There are orbs arriving perfectly in sync with the music that you need to catch, and curves you need to follow. But no, we're not gonna tell you how to move because we consider dancing really a free expressive movement of rhythm and joy.
Vive Trackers are not required to play Holodance but if you have two and attach them to your feet, you can catch orbs with your feet. Up to 7 Vive Trackers (3 recommended) are support by the Holodance Avatar system which lets you breathe life into various forms, from Animé characters to sci-fi soldiers. The Avatar system ties into Streamer Mode, which is designed to let spectators watch players from various 3rd person perspectives that can even be switched automatically by the game, perfectly on the beat.
Play in 20 diverse environments, ranging from a tropical beach or underwater environment with dolphins and whales, to trippy abstract tunnels or asteroid fields:
Whether you follow our friendly dragons down the rabbit hole of a potential dystopic future, and get to fistbump Pritvitej along the way (WIP, preview), or prefer challenging yourself with high-intensity beatmaps in a Zero Distraction environment and get a nice workout while you're at it - Holodance has you covered. The game even lets you catch those orbs with your head - and if you already have Vive trackers, you can catch them with your feet, too, Kung Fu style:
What is Holodance? Holo obviously was inspired by Holodeck, so imagine "dancing in the Holodeck". Of course, "dancing" just means tuning into the rhythm and freely moving with the music. There are orbs arriving perfectly in sync with the music that you need to catch, and curves you need to follow. But no, we're not gonna tell you how to move because we consider dancing really a free expressive movement of rhythm and joy.
Credits
While there are currently only four people working on the game full-time, it is actually an international collaboration with talents from across the globe. For the full credits, check out our Press Kit.Mixed Reality, Vive Trackers, Streamer Mode
Holodance has full support for Mixed Reality, using the regular SteamVR quadrant view, MixCast (which requires a subscription but has the nice benefit of doing compositing in-game), and also native LIV integration.Vive Trackers are not required to play Holodance but if you have two and attach them to your feet, you can catch orbs with your feet. Up to 7 Vive Trackers (3 recommended) are support by the Holodance Avatar system which lets you breathe life into various forms, from Animé characters to sci-fi soldiers. The Avatar system ties into Streamer Mode, which is designed to let spectators watch players from various 3rd person perspectives that can even be switched automatically by the game, perfectly on the beat.
For Arcades and Parties / Demos
We have built-in several features into Holodance to make it work well in demo / party / arcade scenarios. If you enjoy doing demos, or run an arcade, make sure to talk to us.Last evaluated Oct 8, 2026
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