Inside Depth 6
Released Mar 2021
There are 6 depths to descend; the further you go, the more terror you will experience. Uncover mysteries, solve puzzles, and immerse yourself in a dark storyline that Inside Depth 6 has to offer. Journey through all 6 depths to uncover the secrets buried within.
84% positive · 250 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
Steam $4.99
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Evaluation
Inside Depth 6 is a short, self-contained horror game that launched on March 12, 2021. The store description explicitly describes it as a completed product: a ~60-minute single-sitting experience with 3 endings, achievements, puzzles, and Easter eggs. The developer's own note in the store page says "yet another game has been completed," and the game was designed from the outset as a finished, standalone release — not a platform for ongoing content.
The developer, Stanislaw Truchowski (TurnVex), has a clear pattern of shipping individual horror games rather than expanding existing ones. Since Inside Depth 6's release, he has gone on to release Within Skerry (February 2022), Is Simon There? (May 2022), Snafu (March 2023), and Night at the Office (December 2024) — each a new title, not an update to a prior one. No DLC, patches, or post-launch updates have ever been announced or released for Inside Depth 6 specifically.
A developer post from December 21, 2025 confirms the developer is currently working on a new Japanese-themed horror game targeting a mid-2026 release — again a new project, not content for Inside Depth 6.
This game launched as a complete product and has received no post-launch content additions, nor has the developer ever indicated any were planned.
Evidence
Developer's note in the store page states 'yet another game has been completed,' and the game is described as a short ~60-minute single-sitting experience with 3 endings — a self-contained, finished product by design.
Developer confirms he is working on a new Japanese-themed horror game targeting a mid-2026 release — a new title, not additional content for Inside Depth 6.
Media
Details
Developer
Publisher
TurnVex
Achievements
13
Platform
Windows
Controller
—
Steam Deck
Not rated
Players
Single-player
About this game
**Note: Inside Depth 6 name has been changed FROM Depth 6 to Inside Depth 6 as of May 28, 2021**
Inside Depth 6 places focus on creating an atmosphere of great terror, suspense, and anticipation for the player. With a dark storyline, and an intensifying horror experience, the further you descend, Depth 6 is sure to keep you on the edge of your seat.
The Story
The government has decided to cement the entrance of the Purple Lavender mine after reporting over 117 deaths in the mine and an additional 24 missing. This does not make sense, why did so many people have to perish before action was taken to close down the mine, and how could so many sneak in when the mine is under constant surveillance?
The Purple Lavender mine is scheduled to be cemented in tomorrow morning. This gives me enough time to quickly get in, document the area, and get out. Something is being hidden, and I intend to find out what.
Here is what I know so far about the Purple Lavender Mine:
1) It is reported to have 6 depths, however, I do not believe this has been confirmed.
2) There is a rumor, the deeper you descend, the more messed up things you will experience. Supposedly the pressure starts to mess with your head.
3) The original miners 70 or so years ago are a mystery. Nobody knows who they were or who their families were.
All that is left to do is to set out and hope for the best…
Inside Depth 6 is a short horror game with an estimated single completion time of ~60 min. As such, Inside Depth 6 does NOT offer save-game functionality. Inside Depth 6 must be completed in a SINGLE SITTING.
Inside Depth 6 includes 3 endings coupled with all sorts of achievements, puzzles, and mysteries to solve. And as always, you cannot go wrong with a little Easter egg!
Developer's Note:
And so, yet another game has been completed. This one came a little later than expected, but better late then never. Inside Depth 6 is the first game I've built that does not take place in a single setting. In other words, unlike Suite 776, A Girl's Fabric Face, Mind's Eyes, or any other game I've built before that typically take place in a home, Inside Depth 6 takes place in a very large mine with changing scenery every corner you turn! Of course, that is one of the reasons this game took so long to build, because it was quite literally much larger and more complicated to build than any of my previous games. Nonetheless, I believe the game turned out quite well, and I believe it does its job quite well. I genuinely hope you all enjoy the experience that Inside Depth 6 has to offer.
I am very happy to say that I am continuing to learn new tricks in game development, and I hope to continue learning even more! It is definitely not easy being a 1-man developer who is self-taught; without a doubt, I do reach many limitations throughout the development journey; however, I believe I am still able to overcome many of my limitations to provide you all with an experience to remember!
With that being said, I want to give everybody who has provided me with support a very big thank you! I will continue to learn, grow, and provide better content for you all year-round :)

Inside Depth 6 places focus on creating an atmosphere of great terror, suspense, and anticipation for the player. With a dark storyline, and an intensifying horror experience, the further you descend, Depth 6 is sure to keep you on the edge of your seat.
The Story
The government has decided to cement the entrance of the Purple Lavender mine after reporting over 117 deaths in the mine and an additional 24 missing. This does not make sense, why did so many people have to perish before action was taken to close down the mine, and how could so many sneak in when the mine is under constant surveillance?
The Purple Lavender mine is scheduled to be cemented in tomorrow morning. This gives me enough time to quickly get in, document the area, and get out. Something is being hidden, and I intend to find out what.
Here is what I know so far about the Purple Lavender Mine:
1) It is reported to have 6 depths, however, I do not believe this has been confirmed.
2) There is a rumor, the deeper you descend, the more messed up things you will experience. Supposedly the pressure starts to mess with your head.
3) The original miners 70 or so years ago are a mystery. Nobody knows who they were or who their families were.
All that is left to do is to set out and hope for the best…
Inside Depth 6 is a short horror game with an estimated single completion time of ~60 min. As such, Inside Depth 6 does NOT offer save-game functionality. Inside Depth 6 must be completed in a SINGLE SITTING.
Inside Depth 6 includes 3 endings coupled with all sorts of achievements, puzzles, and mysteries to solve. And as always, you cannot go wrong with a little Easter egg!
Developer's Note:
And so, yet another game has been completed. This one came a little later than expected, but better late then never. Inside Depth 6 is the first game I've built that does not take place in a single setting. In other words, unlike Suite 776, A Girl's Fabric Face, Mind's Eyes, or any other game I've built before that typically take place in a home, Inside Depth 6 takes place in a very large mine with changing scenery every corner you turn! Of course, that is one of the reasons this game took so long to build, because it was quite literally much larger and more complicated to build than any of my previous games. Nonetheless, I believe the game turned out quite well, and I believe it does its job quite well. I genuinely hope you all enjoy the experience that Inside Depth 6 has to offer.
I am very happy to say that I am continuing to learn new tricks in game development, and I hope to continue learning even more! It is definitely not easy being a 1-man developer who is self-taught; without a doubt, I do reach many limitations throughout the development journey; however, I believe I am still able to overcome many of my limitations to provide you all with an experience to remember!
With that being said, I want to give everybody who has provided me with support a very big thank you! I will continue to learn, grow, and provide better content for you all year-round :)

Last evaluated Jun 23, 2026
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