IRONWOOD

IRONWOOD

Released Sep 2026

Ride into Cinder Creek as Mara Vane, a bounty hunter of few words, in a fully voice-acted frontier tale. Take warrants, pick your road, and decide who hangs, who runs, and who owns the valley when the railroad comes. Your horse remembers how you treat her. So does the town.

No reviews yet
Pending
Released · Awaiting evaluation
Pending
Released · Awaiting evaluation

Where to buy

Steam $6.99
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search IndieGala Steam key Search
Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site

Media

Details

Developer
Publisher
GameQ Labs
Achievements
—
Platform
Windows, macOS
Controller
—
Steam Deck
Not rated
Players
Single-player

About this game

THE TERRITORY KEEPS A LEDGER. EVERY NAME GOES IN IT — INCLUDING YOURS.

IRONWOOD is a story-driven western RPG set in a handcrafted open valley: one town, one river, one railroad that wants both. You are Mara Vane, a bounty hunter with a quiet voice and a fast draw — and the paper on the marshal's board is only the first fork in a road that ends with the whole territory changed by you.

A CAMPAIGN WITH TEETH

Eight chapters, three endings. Side with the law, ride with the gang, or sell the truth to the highest bidder — the town remembers, and its streets, its people, and its finale change to match. Every named character is fully voice-acted: seventeen distinct performances, from the marshal's dry gravel to a land agent's silk.

GUNFIGHTS THAT READ

Duels on a signal. Train ambushes. Torch-riders at the forge. Wolf packs whose eyes catch light that isn't there. Every enemy visibly draws, aims, crouches, and routs — and every trigger-pull is felt.

A HORSE, NOT A VEHICLE

Feed her. Pat her neck. Earn her trust. A bonded horse answers your whistle from farther out, runs harder to reach you, and gives you more of her wind at full gallop.

A LIVING FRONTIER

Day and night, storms that answer the thunder, a saloon piano, patrons who sit and gossip, a mail rider on his rounds. Rounds fired in town go in the marshal's ledger — and your choices mark the town forever, down to the stone by the memorial.

CRAFTED, NOT GENERATED

A hand-built world, bespoke cutscene films, and a soundscape of real recordings — hoofbeats, birdsong, rain, and gunpowder.

No evaluation yet
Ask us to evaluate this game's completeness Report illegal or harmful content