Knock-knock
Released Oct 2013
There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods.
87% positive · 2,052 reviews
Done
All announced content has been released
High confidence
Done
All announced content has been released
High confidence
Where to buy
IndieGala Steam key Lowest $2.49 $9.99 −75% Steam $9.99
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Evaluation
Knock-Knock launched on October 4, 2013 as a complete, self-contained horror game from Ice-Pick Lodge. In the weeks following launch, the developer issued a handful of patches addressing bugs, adding gamepad support, and adding a Japanese translation — all standard post-launch maintenance work. The last update to the game itself was a small Linux/Mac fix on January 6, 2014. Since then, developer communications on this game's Steam page have been limited to announcements about Ice-Pick Lodge's next project, Pathologic 2 (which launched on June 5, 2019). There has been no DLC, no announced future content, no roadmap, and no indication of any ongoing development for Knock-Knock. The game launched as a finished product and received only routine maintenance before the studio moved on to other projects.
Evidence
Pathologic 2 launch announcement posted on Knock-Knock's Steam page — Ice-Pick Lodge's next major project released, with no mention of further Knock-Knock content
Developer post promoting the Pathologic remake Kickstarter — studio attention has shifted to their next project
Media
Details
Developer
Publisher
Ice-Pick Lodge
Achievements
18
Platform
Windows, macOS, Linux
Controller
full support
Steam Deck
Not rated
Players
Single-player
About this game
There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.
But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.
You need to stay awake and sane till dawn.
The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?
Gameplay details
But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.
You need to stay awake and sane till dawn.
The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, or are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?
Gameplay details
- Hide! Play hide-and-seek with denizens of your nightmares.
- Don't look now! The goal of each night is to reach dawn while still sane.
- Fill in the gaps. The house aids the Lodger. You only have to fix it up and keep it in order.
- Seek. The Lodger has lost something very important. The reason for what is happening is somewhere inside. Everything that is happening can be explained, you only need to find the key and bring it to light.
- Wait. In this game you need to watch and listen carefully. Inspect and scrutinize. You only have to last until the sunrise.
- Follow the rules of the game! Of course you must first understand the game being played with you.
Last evaluated Jun 28, 2026
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