Low Magic Age

Low Magic Age

Early access since Jan 2017

Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. Strategic turn-based combat system and advanced character building - Fog of war, charging and flanking, and more in the fast-paced Arena mode.

89% positive · 3,535 reviews
Not yet
In early access, still in active development
High confidence
Active Development
Not yet
In early access, still in active development
High confidence
Active Development

Where to buy

Steam $5.99 $14.99 −60%
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search IndieGala Steam key Search
Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site

Evaluation

Low Magic Age has been in Early Access since January 10, 2017 and remains actively in development as of August 2026. Low Magic Studios ships feature-rich updates on a consistent cadence of roughly every 1–2 months, maintained without meaningful interruption across the full history of the game. The most recent patch, v0.92.07, released on August 22, 2026, added shrine encounters with divine power buffs and new House Rules UI features. Prior recent patches added 42 new wondrous items and new equipment slots (July 9, 2026), 25 new items and enchantments (May 16, 2026), terrain types and expanded battlefields (April 3, 2026), world quests and bounties (February 17, 2026), and new battlefield types and terrain elements (January 4, 2026). Looking further back, Adventure Mode 2 entered pre-alpha in May 2024, described explicitly as an early development build with many features still absent. Every patch concludes with a "Next, we'll work on" section that lists a substantial roster of unfinished major systems: a main storyline, other adventurer and NPC parties, multiple continents and planes, magic concentration rules, macro resource harvesting and crafting, a dungeon module remake, detailed terrain features, and more. These represent large, foundational game features that have not yet shipped, confirming the game is still well within its Early Access development arc. There is no indication from the developer that development is nearing completion or that a 1.0 release is imminent.
Evidence
v0.92.07 patch adds shrine encounters with divine power buffs and new House Rules UI features; roadmap lists many major systems still in development including main storyline, multiple continents, NPC parties, and dungeon overhaul.
news post · Aug 22, 2026 source development ongoing
high
v0.92.06 patch adds 3 new equipment slots, 42 new wondrous items, Brazilian Portuguese localization, and further roadmap items including main storyline, multiple continents, and resource harvesting.
news post · Jul 9, 2026 source development ongoing
high

Media

Details

About this game

Adventure and fight in a medieval fantasy open world! Build heroic characters with various abilities, travel through villages, cities, or perilous dungeons. In this world of sword and magic, you can choose your own way of life freely.


As one of the core gameplays, Low Magic Age owns a strategic turn-based combat system and advanced character building. Field of view, fog of war, charging and flanking, spells, and combat maneuvers, you can experience more exciting game features in the fast-paced Arena mode.

Features:

  • Adventure mode:

    Open Sandbox World: A replayable open sandbox world with various landforms and adventure elements.

    Cities and Villages: Villages, towns, cities, and metropolis of different community sizes. In these places, adventurers can replenish supplies, purchase equipment and other services.

    Random Dungeons: Numerous random dungeons, such as caves and ancient ruins, that fraught with danger and tempting treasures (traps?).

    Town Quests: Cities, villages and other human settlements regularly issue various kinds of jobs and tasks. To help towns to accomplish these tasks is an important way to improve reputation and relationship with locals.

    Trade Goods and Specialties: A wide variety of trade goods are distributed all over the world by region and town. Buying local specialties and then reselling to distant regions to earn the difference is a very profitable business.

  • Arena mode: Fast-paced combat, looting, and character developing experience.

  • Inherited from classic game rules: Evolved from the Open Game License (OGL) of Wizards of the Coast, the set of rules based on the pen-n-paper version of fantasy role-playing games of all time. Plus well designed information display UI, clear prompt of hit percent and damage range, help players to study and immerse in the fantasy world. The innovative combat system, full-attack, covering, in-melee, prone, etc., various circumstance modifiers bring more meaningful tactical choices.

  • Classical fantasy monsters: 7 categories, 100+ classical fantasy monsters. Goblins, trolls, giant ants, basilisks and much much more. Different monsters need different strategies and tactics to defeat.



  • Tons of equipment and wondrous items: 60+ common items, 90+ wondrous items, 80+ enchantments. Slashing, piercing and bludgeoning, different weapons against different monsters. Gloves of Dexterity, Counterstrike Bracers, Ring of Regeneration, Belt of Magnificence, Cloak of Thorns, Elemental Gem, collecting powerful magical artifacts to create the heroic character in your mind.



  • Well designed skills and spells: Fighters own a variety of martial arts movements, not only basic attacks. All of the arcane spells and divine spells of caster classes are greatly improved, too.

About graphics similarity with another game ToME4:

We purchased and used a tileset of monsters/items from the Norwegian artist Raymond E. Gaustadnes (Shockbolt). He made another tileset for ToME4. So, both tilesets share the similar style and a few same tiles.

Thanks to the Open Gaming License (OGL) from Wizards of the Coast:

It has been stated explicitly by Wizards of the Coast that anyone can make a computer game using the open game content under the terms of the OGL. The OGL can be found in the OGL section of their official website, or the in-game Wiki system.

In order to apply a set of rules designed for a pen-and-paper game to a computer game, many rules in the OGL had been adjusted or improved.
Last evaluated Aug 27, 2026
Something about this evaluation looks wrong Report illegal or harmful content