MAZEBOUND: Hunt, Gather, Run!

MAZEBOUND: Hunt, Gather, Run!

Released May 2026

In this survival horror, you're surrounded by sea and a towering gate ahead. Walk into the maze, hunt, gather, and run to survive, alone or with friends. Remember: You're not the only one starving...

82% positive · 716 reviews
Not yet
Released, but still in active development
High confidence
Active Development
Not yet
Released, but still in active development
High confidence
Active Development

Where to buy

Steam $9.99
Can't confirm — worth a look
We couldn't confirm these stores carry this game.
Green Man Gaming Steam key Search IndieGala Steam key Search
Prices in USD, as listed by each store.
Buying through an affiliate store helps support the site

Evaluation

MAZEBOUND launched on May 13, 2026 and has received consistent, substantial updates in the months since. Absam Studios (a two-person team: Sam and Abbie) has maintained a high pace of development post-launch. The first major post-launch addition was Hardcore Mode, released on June 19, 2026. This introduced permadeath, new monsters, adjusted spawn rates, leaderboards, and a $1,000 prize pool competition. A second major update followed on July 19, 2026, bringing a Public Server Browser — one of the most community-requested features since launch — along with six new community-translated languages and additional quality-of-life improvements. Between and around these milestones, the developers shipped multiple feature patches addressing multiplayer stability, physics, save systems, key bindings, and enemy behavior. In the June 8, 2026 announcement preceding Hardcore Mode, the developers stated they would "keep improving MAZEBOUND with updates, fixes, and hopefully new content as we continue development." The July 19 patch notes similarly close with a commitment to continued improvement based on player feedback. Neither major update has been described as a final or concluding release. There are no unreleased DLC listings on the store, and the game does not use a seasonal or live-service monetization model. Development is being driven by player feedback and the studio's own roadmap. With two major content drops in roughly two months after launch and ongoing patch activity as recently as July 19, 2026, the game is clearly in a sustained post-launch development cycle with no indication from the developers that this work is winding down.
Evidence
Public Server Browser launched alongside six new community-translated languages, crafting-from-inventory, and additional quality-of-life fixes. Developers thanked the community and committed to continued improvement.
news post · Jul 19, 2026 source content shipped
high
Hardcore Mode launched with permadeath, new monsters, leaderboards, a new unlockable axe, and a $1,000 solo competition.
news post · Jun 19, 2026 source content shipped
high

Media

Details

Publisher
Absam Studios
Achievements
17
Platform
Windows
Controller
partial support
Steam Deck
Playable
Players
Single-player · Multiplayer · Co-op

About this game

With boundless sea at your back and a towering gate ahead, you have no choice but to walk into the maze. Hunt, gather, and run to survive, alone or with friends. In this survival horror, you're not the only one watching. You're not the only one starving.

Find Your Own Way

No one is waiting around the corner to guide you. The only allies are the ones you bring: your friends. So choose wisely, plan carefully, and think outside the box.

Tear branches for torches. Break crates for scraps. Build crude defenses, light your path, and hold your ground when the maze closes in. Everything you carry, you earned.

Gather and Endure

Just because it’s quiet or the view looks good doesn’t mean it’s safe. 

Craft weapons from wood, stone, and scrap to defend yourself. Hunt for food, light fires, pick berries, and collect anything that helps you survive. Do not linger in one spot for too long...

Face What Haunts You

The maze isn’t empty. It's alive.

You'll encounter twisted beings shaped by hunger, curiosity, or something worse.

Some like to crawl. Some like to wait. Some mimic what once was human.

You have to keep moving. No. Matter. What.

Last evaluated Aug 16, 2026
Something about this evaluation looks wrong Report illegal or harmful content