Mirklurk: Every Step Matters

Mirklurk: Every Step Matters

Early access since Jun 2026

You've been exiled to The Mirk - an unforgiving swampland where every step could be your last. You must constantly make choices: what paths to take, which tree to shelter under, what beasts to engage or avoid, what items to bring into the darkness of dungeons, and what treasures to leave behind.

95% positive · 157 reviews
Not yet
In early access, content still planned
High confidence
Content Planned
Not yet
In early access, content still planned
High confidence
Content Planned

Where to buy

Steam $11.99
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Evaluation

Mirklurk: Every Step Matters is a solo-developed turn-based survival RPG currently in Early Access, having launched on June 11, 2026. The developer (Mattias at Edym Pixels) has been consistently and frequently updating the game since launch, shipping three major content updates and numerous feature and bug-fix patches in the span of about three months. On August 19, 2026, the developer published a public roadmap outlining the remaining path to version 1.0. Patch 0.9.0.0 is planned for late September or early October 2026 and will add more main quest content and sidequests. Patch 1.0.0.0, targeting October 2026, will focus on polish and balance and mark the game's exit from Early Access. The developer also noted that post-1.0 content remains possible depending on the game's reception. The most recent major content update — Patch 0.8.0.0 ("Taming the Mirk"), released September 10, 2026 — added a new skill tree focused on foraging and survival, 40+ new items, two new enemies, new harvestable plants and trees, and a new unique location with an NPC. This was followed immediately by bug-fix patches, with the latest (Patch 0.8.1.1) arriving on September 22, 2026. In that patch, the developer explicitly noted plans for "a large patch in a few weeks," consistent with the roadmap's 0.9.0.0 target. Development is clearly active and progressing toward the announced 1.0 milestone.
Evidence
Patch 0.8.1.1 bug-fix released; developer states plans for 'a large patch in a few weeks,' consistent with the roadmap's Patch 0.9.0.0 target.
news post · Sep 22, 2026 source content planned
high
Patch 0.8.0.0 shipped with a new foraging skill tree, 40+ items, 2 new enemies, new harvestable plants and trees, and a new unique location with an NPC.
news post · Sep 10, 2026 source content shipped
high

Media

Details

Developer
Publisher
Edym Pixels
Achievements
—
Platform
Windows
Controller
full support
Steam Deck
Playable
Players
Single-player

About this game

..:: A Turn-Based Survival RPG ::..

Each turn, you must make choices - Spend your Actions Points well.

The swamp might overwhelm you, or harden your survival instincts.

While nature itself will be a challenge, the foes you encounter will be just as formidable.

The combat will be unique and puzzle-like.  Weapons will have different attack patterns and effects.

Nights are cold and dangerous. A well-planned camp and enough firewood will increase your chances of survival.

The Mirk is a living place. You will create paths, set up camps, discover ancient ruins and mysteries, all while meeting unique characters and beings.

This game features:

  • Survival mechanics: Hunger, Focus/Tiredness, Energy and Warmth.

  • Classic RPG mechanics with skills, abilities, and a wide variety of items, armor and gear. The survival mechanics will play a large part here as well: Your steel chestplate will be great for combat, but not for climbing or keeping warm. Skills will allow for a variety of playstyles: from foraging the land, brewing and selling potions, hunting, exploring and looting, to trading, etc.

  • Randomly generated terrain, creating unique playthroughs while still integrating handcrafted location, characters and events.

  • A unique world with interesting lore, enemies, discoveries, and an eerie atmosphere.

  • Freedom of choice: An optional main story with a decent amount of challenges and quests.

Lastly: This game is under development - details, screenshots and videos will added and/or changed.

Please note: This game is meant to be challenging. You are expected to lose many times, and it will take time to learn how to survive. Dungeons will not be amusement rides designed for the player, but dangerous trials that demand careful preparation. To sum it up: Warding off the darkness with your last dying torch won't be easy — but it should be memorable.

Last evaluated Sep 24, 2026
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